zRAW

Portugal
143 matches tracked 25 matches in 30 days
Last updated:

How does zRAW play?

Rating 0.97 (from 93 matches) K/R 0.72 ADR 80.9 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 93 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 23%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 44%−6 pp · Ø 50% better than 7%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 27%+7 pp · Ø 20% better than 83%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (48%).

Headshot rate 36%−12 pp · Ø 48% better than 3%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.99−0.01 · Ø 1.00 better than 43%
Pistol kills per match 2.7
Knife kills 2 in 143 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (13.1%).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 25%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 51%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 15x 4K, 1 ace in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 84%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 70%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.48, Win rate +18 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −6.1, Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: May 2026 with 0.76. Last 3 months: 0.70 (at the start 0.76). Just below the average (0.72).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −64 ELO
38 matches · 58% win rate
On Dust 2 −31 ELO
22 matches · 36% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 43%
On Sundays +30 ELO, win rate 44%

zRAW loses the most ELO on Mirage: −64 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Highest rating in a match: 1.92 · Anubis

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
58% better than 75%
0.71 better than 39%
79.0 better than 44%
0.94 better than 24%
39% of 108 duels better than 4%
47% of 19 situations better than 75%
Ancient33
39% better than 11%
0.71 better than 36%
80.2 better than 47%
0.91 better than 17%
47% of 96 duels better than 28%
43% of 14 situations better than 62%
Anubis25
48% better than 43%
0.70 better than 31%
78.4 better than 38%
0.96 better than 27%
42% of 81 duels better than 9%
42% of 12 situations better than 62%
Dust 222
36% better than 9%
0.75 better than 60%
84.4 better than 72%
1.09-
51% of 61 duels right on the average
13% of 8 situations better than 4%
Inferno14
71% -
0.73 -
82.9 -
0.97-
49% of 45 duels -
50% of 4 situations -
Nuke5
60% -
0.77 -
84.9 -
1.15-
38% of 13 duels -
67% of 3 situations -
Cache4
50% -
0.73 -
78.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How zRAW plays

Across 143 matches zRAW averages K/R 0.72 and ADR 80.9; the rating across the 93 rated matches is 0.97. Biggest strength: Utility damage per round at 5.8, better than 84% of level 9 players. Most room to improve: Headshot rate at 36%, better than only 3% of level 9 players. Averages 16.0 kills per match with 36% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 30 of 93 matches the rating was 1.10 or higher (32%), in 40 it was below 0.90. In 91 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 1.07. zRAW loses the most ELO on Mirage (−64 ELO, win rate 58%). Things go best on Anubis (+33 ELO, win rate 48%). Match no. 2 of the day goes best: 65% win rate, −55 ELO. Improved over the last three months: Rating +0.48, Win rate +18 pp. Got weaker: K/R −0.06, ADR −6.1, Headshots −4 pp. Last 30 days: 25 matches, win rate 48%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.