zProz

Turkey
180 matches tracked 19 matches in 30 days
Last updated:

How does zProz play?

Rating 1.00 K/R 0.74 ADR 83.7 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 180 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 29%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 28%+6 pp · Ø 22% better than 88%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 24%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly above the average (45%).

Headshot rate 48%+3 pp · Ø 45% better than 66%
AWP share of kills 2%−8 pp · Ø 10% better than 12%
K/D 0.97−0.03 · Ø 1.00 better than 50%
Pistol kills per match 1.8
Knife kills 3 in 180 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.2%+0.2 pp · Ø 13.0% better than 60%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.4+0.2 · Ø 2.2 better than 81%
4Ks and aces 26x 4K, 3 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 65%
Enemies flashed per round 0.29+0.03 · Ø 0.26 better than 63%
Deaths per round 76%+4 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 6 average
Whether zProz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 161 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.74
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.85.

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
46 matches · 41% win rate
On Dust 2 −22 ELO
55 matches · 62% win rate
Between 12:00 and 18:00 −4 ELO, win rate 42%

zProz loses the most ELO on Mirage: −30 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 1.96 · Dust 2

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
62% better than 87%
0.75 better than 70%
85.0 better than 84%
1.02 better than 62%
49% of 258 duels better than 45%
50% of 22 situations better than 82%
Mirage46
41% better than 21%
0.69 better than 37%
78.8 better than 49%
0.92 better than 24%
41% of 241 duels better than 10%
48% of 25 situations better than 79%
Anubis33
55% better than 63%
0.74 better than 63%
84.7 better than 84%
0.99 right on the average
49% of 167 duels better than 46%
41% of 17 situations better than 59%
Ancient28
32% better than 6%
0.77 better than 80%
85.4 better than 82%
1.02 better than 65%
46% of 144 duels better than 30%
7% of 14 situations better than 2%
Cache11
27% -
0.74 -
80.5 -
0.97-
48% of 69 duels -
20% of 5 situations -
Vertigo3
67% -
0.93 -
94.6 -
1.31-
55% of 11 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zProz plays

Across 180 matches zProz averages K/R 0.74, ADR 83.7 and a rating of 1.00. Biggest strength: Utility hit rate at 45%, better than 96% of level 6 players. Most room to improve: Deaths per round at 76%, better than only 17% of level 6 players. Averages 16.6 kills per match with 48% headshots. The strongest map is Dust 2 with a 62% win rate in 55 matches. In 64 of 180 matches the rating was 1.10 or higher (36%), in 70 it was below 0.90. In 155 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: May 2026 at 1.11. zProz loses the most ELO on Mirage (−30 ELO, win rate 41%). Things go best on Ancient (+32 ELO, win rate 32%). Match no. 2 of the day goes best: 57% win rate, +25 ELO. Last 30 days: 19 matches, win rate 53%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.