zOD1UWmvtD

South Korea
On FACEIT since 2020 103 matches tracked 13 matches in 30 days
Last updated:

How does zOD1UWmvtD play?

Rating 1.08 K/R 0.76 ADR 81.2 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 103 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

2,750-2,999 ELO

Compared with 11,472 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

16% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 16%−24 pp · Ø 40% better than 1%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (52%).

Headshot rate 42%−10 pp · Ø 52% better than 7%
AWP share of kills 30%+18 pp · Ø 12% better than 95%
K/D 1.09+0.04 · Ø 1.05 better than 58%
Pistol kills per match 3.1
Knife kills 1 in 103 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.5%).

2K rounds 10.9%−2.6 pp · Ø 13.5% better than 2%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 6%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 10x 4K, 0 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 82%
Utility damage per round 4.1+0.1 · Ø 4.0 better than 56%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 25%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
ELO at 2,679
▼ Got worse
K/R −0.18, Rating −0.26, ADR −13.6, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.69 (at the start 0.87). Clearly below the average (0.75).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −14 ELO
40 matches · 48% win rate
From match 5 of the day −10 ELO
32 matches · 41% win rate
Between 6:00 and 12:00 −15 ELO, win rate 39%
On Sundays +4 ELO, win rate 42%

zOD1UWmvtD loses the most ELO on Mirage: −14 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Nuke
  2. Highest rating in a match: 2.55 · Ancient
  3. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
48% better than 27%
0.80 better than 71%
84.1 better than 61%
1.13 better than 74%
62% of 221 duels better than 94%
28% of 18 situations better than 18%
Dust 220
30% better than 1%
0.65 better than 9%
75.1 better than 18%
0.93 better than 11%
47% of 109 duels better than 22%
0% of 5 situations better than 1%
Ancient16
44% better than 19%
0.80 better than 71%
83.2 better than 55%
1.14 better than 76%
46% of 79 duels better than 18%
31% of 13 situations better than 32%
Nuke13
62% -
0.85 -
85.8 -
1.17-
51% of 83 duels -
43% of 14 situations -
Anubis7
57% -
0.65 -
72.4 -
0.89-
48% of 27 duels -
0% of 3 situations -
Inferno4
75% -
0.68 -
82.5 -
1.03-
56% of 16 duels -
33% of 3 situations -
Cache3
67% -
0.68 -
70.3 -
1.03-
38% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How zOD1UWmvtD plays

Across 103 matches zOD1UWmvtD averages K/R 0.76, ADR 81.2 and a rating of 1.08. Biggest strength: Utility hit rate at 39%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 16%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 42% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 44 of 103 matches the rating was 1.10 or higher (43%), in 36 it was below 0.90. In 59 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: July 2026 at 1.24. zOD1UWmvtD loses the most ELO on Mirage (−14 ELO, win rate 48%). Things go best in match 1 of the day (−10 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, −10 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.18, Rating −0.26, ADR −13.6, Win rate −9 pp. Unchanged in recent months: ELO at 2,679. Last 30 days: 13 matches, win rate 62%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.