zKD-1

Syria
23 matches tracked 23 matches in 30 days
Last updated:

How does zKD-1 play?

Rating 1.00 K/R 0.72 ADR 80.0 from 23 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 23 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most
Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 48%−2 pp · Ø 50% better than 41%

Clutch

Weakness
Last one alive

13% of 1v2s won and so well below the average (23%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 36%
Clutch 1v2 won 13%−10 pp · Ø 23% better than 9%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (45%).

Headshot rate 36%−9 pp · Ø 45% better than 10%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 1.03+0.03 · Ø 1.00 better than 77%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 45%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 37%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 2x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.9+0.9 · Ø 4.0 better than 70%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 47%
Deaths per round 70%−2 pp · Ø 72% better than 83%

Patterns

Soon this shows where zKD-1 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 5 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Most kills in a match: 28 · Dust 2
  3. Highest rating in a match: 1.68 · Mirage

Maps in detail

from the last 23 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 25
60% -
0.63 -
65.9 -
0.99-
44% of 18 duels -
33% of 3 situations -
Inferno5
20% -
0.66 -
81.8 -
0.87-
50% of 14 duels -
50% of 2 situations -
Mirage4
75% -
0.85 -
92.6 -
1.21-
58% of 12 duels -
100% of 1 situations -
Ancient3
33% -
0.75 -
85.9 -
0.90-
58% of 12 duels -
0% of 1 situations -
Cache3
33% -
0.69 -
79.5 -
0.90-
38% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zKD-1 plays

Across 23 matches zKD-1 averages K/R 0.72, ADR 80.0 and a rating of 1.00. Biggest strength: Deaths per round at just 70% (lower is better), better than 83% of level 6 players. Most room to improve: Headshot rate at 36%, better than only 10% of level 6 players. Averages 15.7 kills per match with 36% headshots. In 8 of 23 matches the rating was 1.10 or higher (35%), in 9 it was below 0.90. In 23 matches with detailed stats: 2 4Ks and 0 aces. Last 30 days: 23 matches, win rate 48%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.