zIIz9

Russia
31 matches tracked 23 matches in 30 days
Last updated:

How does zIIz9 play?

Rating 1.15 K/R 0.82 ADR 86.4 from 31 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 31 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 45% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. Higher headshot rate than the level 7 average.
ClutcherMulti-killsHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 61%+10 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

3.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 23%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 3.3+1.6 · Ø 1.7 better than 99%

Weapons and aim

Strength
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 54%+7 pp · Ø 47% better than 88%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.17+0.14 · Ø 1.03 better than 95%
Pistol kills per match 4.6

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 86%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 98%
MVPs per match 2.4+0.1 · Ø 2.3 better than 76%
4Ks and aces 7x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 93%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.10−0.17 · Ø 0.27 better than 9%
Deaths per round 70%−2 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 7 average
Whether zIIz9 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 23 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.85
JunJulAugSepOct

Patterns

Soon this shows where zIIz9 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 8 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Highest rating in a match: 1.76 · Inferno

Maps in detail

from the last 31 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage8
50% -
0.79 -
80.1 -
1.16-
47% of 17 duels -
50% of 8 situations -
Dust 27
29% -
0.85 -
92.5 -
1.20-
62% of 26 duels -
14% of 7 situations -
Anubis5
20% -
0.84 -
84.7 -
1.18-
63% of 16 duels -
0% of 2 situations -
Cache4
0% -
0.87 -
95.6 -
1.19-
62% of 13 duels -
33% of 3 situations -
Inferno3
67% -
0.94 -
98.6 -
1.37-
56% of 9 duels -
33% of 3 situations -
Nuke3
33% -
0.63 -
73.6 -
0.78-
44% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How zIIz9 plays

Across 31 matches zIIz9 averages K/R 0.82, ADR 86.4 and a rating of 1.15. Biggest strength: Opening duels won at 61%, better than 99% of level 7 players. Most room to improve: Rounds with first kill at 8%, better than only 21% of level 7 players. Averages 19.2 kills per match with 54% headshots. In 18 of 31 matches the rating was 1.10 or higher (58%), in 7 it was below 0.90. In 23 matches with detailed stats: 7 4Ks and 0 aces. Last 30 days: 23 matches, win rate 35%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.