zAmpz

Brazil
233 matches tracked 85 matches in 30 days
ELO ▲ 28
2,271
30-day peak: 2,398
Rank SA ▼ 511 places
#2,572
BR #1,601 in BR
30 days · prev. #2,061 · best #2,061
Last updated:

How does zAmpz play?

Rating 1.04 (from 183 matches) K/R 0.73 ADR 81.1 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 183 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 54%+4 pp · Ø 50% better than 70%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 27%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.04+0.04 · Ø 1.00 better than 50%
Pistol kills per match 3.0
Knife kills 4 in 233 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so slightly below the average (4.0%).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 55%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 26%
MVPs per match 2.3+0.1 · Ø 2.2 better than 46%
4Ks and aces 32x 4K, 3 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 84%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 83%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, ADR +9.6, ELO +158
= Stayed the same
Win rate at 52%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Dec 2025 to Mar 2026.

Kills per round (K/R)

0.69
DecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.77. Last 3 months: 0.74 (at the start 0.69). Just above the average (0.72).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −153 ELO
47 matches · 45% win rate
In match 3 of the day −95 ELO
44 matches · 43% win rate
On Saturdays −46 ELO, win rate 33%

zAmpz loses the most ELO on Mirage: −153 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Nuke
  2. Most kills in a match: 38 · Cache
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
45% better than 25%
0.63 better than 7%
69.9 better than 7%
0.90 better than 11%
48% of 156 duels better than 32%
44% of 25 situations better than 65%
Ancient43
44% better than 24%
0.73 better than 42%
84.1 better than 64%
1.02 better than 47%
57% of 147 duels better than 79%
41% of 22 situations better than 58%
Dust 236
64% better than 88%
0.79 better than 72%
83.5 better than 63%
1.04 better than 52%
55% of 74 duels better than 70%
50% of 14 situations better than 80%
Cache35
66% -
0.83 -
90.4 -
1.20-
59% of 183 duels -
64% of 25 situations -
Nuke31
45% better than 17%
0.70 better than 31%
76.8 better than 29%
1.01 better than 41%
50% of 88 duels better than 35%
20% of 5 situations better than 15%
Anubis23
43% better than 20%
0.71 better than 33%
81.2 better than 49%
1.02 better than 44%
53% of 118 duels better than 57%
44% of 9 situations better than 64%
Vertigo9
56% -
0.76 -
86.6 -
1.05-
48% of 31 duels -
67% of 6 situations -
Inferno8
50% -
0.80 -
89.9 -
1.21-
67% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zAmpz plays

Across 233 matches zAmpz averages K/R 0.73 and ADR 81.1; the rating across the 183 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 53% headshots. The strongest map is Cache with a 66% win rate in 35 matches. In 74 of 183 matches the rating was 1.10 or higher (40%), in 61 it was below 0.90. In 183 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: September 2026 at 1.09. zAmpz loses the most ELO on Mirage (−153 ELO, win rate 45%). Things go best on Dust 2 (+57 ELO, win rate 64%). Match no. 2 of the day goes best: 56% win rate, +9 ELO. Improved over the last three months: K/R +0.05, ADR +9.6, ELO +158. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 85 matches, win rate 48%, net ELO −122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.