z4z4y0y0

Russia
On FACEIT since 2021 388 matches tracked 150 matches in 30 days
ELO ▲ 245
3,324
30-day peak: 3,368
Rank EU ▲ 146 places
#2,010 #579 in RU
30 days · before #2,156 · best #1,562
Last updated:

How does z4z4y0y0 play?

Rating 1.03 (from 177 matches) K/R 0.75 ADR 82.6 from 388 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 177 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (332 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 7%−4 pp better than 41%
K/D 1.05+0.02 better than 55%
Pistol kills per match 2.6
Knife kills 6 in 388 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.0%+0.7 pp better than 63%
Rounds with 3K 4.2%+0.1 pp better than 55%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 58x 4K, 10 aces in 332 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 4.7+0.6 better than 69%
Enemies flashed per round 0.35+0.05 better than 66%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.75, ADR at 82.9, Headshots at 58%
▼ Got worse
ELO −89

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.75 (at the start 0.74).

Patterns

From the last 388 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −164 ELO
83 matches · 46% wins
On Inferno −58 ELO
22 matches · 50% wins
Between 6:00 and 12:00 +33 ELO, win rate 48%
On Sundays −95 ELO, win rate 48%

z4z4y0y0 loses the most ELO on Dust 2: −164 ELO, 46% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 47 · Nuke
  3. Highest rating in a match: 2.53 · Nuke

Maps in detail

from the last 388 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
60% better than 79%
0.75 better than 53%
83.6 better than 64%
1.00 better than 38%
55% of 519 duels better than 69%
36% of 53 situations better than 44%
Dust 283
46% better than 28%
0.72 better than 41%
78.5 better than 38%
1.02 better than 42%
47% of 386 duels better than 27%
31% of 48 situations better than 30%
Ancient70
54% better than 56%
0.78 better than 68%
84.3 better than 64%
1.12 better than 75%
52% of 336 duels better than 55%
39% of 33 situations better than 57%
Nuke68
57% better than 55%
0.76 better than 47%
83.5 better than 53%
1.00-
57% of 335 duels better than 71%
45% of 38 situations better than 63%
Anubis25
40% better than 12%
0.74 level
82.2 better than 57%
1.04-
49% of 112 duels better than 34%
44% of 18 situations better than 66%
Inferno22
50% better than 34%
0.72 better than 37%
82.7 better than 56%
0.94-
46% of 114 duels better than 19%
33% of 9 situations better than 36%
Cache8
63% -
0.85 -
89.3 -
1.26-
64% of 39 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How z4z4y0y0 plays

Across 388 matches z4z4y0y0 averages K/R 0.75 and ADR 82.6; the rating across the 177 rated matches is 1.03. Biggest strength: Headshot rate at 58%. That is better than 88% of players on level 10. On average 16.4 kills per match, 58% of them headshots. The strongest map is Mirage with a 60% win rate in 112 matches. In 66 of 177 matches the rating was 1.10 or higher (37%), in 69 it was below 0.90. In 332 matches with detailed stats: 58 4Ks and 10 aces. Best month by rating: September 2026 at 1.06. z4z4y0y0 loses the most ELO on Dust 2 (−164 ELO, win rate 46%). Things go best on Mirage (+172 ELO, win rate 60%). Improved over the last three months: Win rate +4 pp. Got weaker: ELO −89. Unchanged in recent months: K/R at 0.75, ADR at 82.9, Headshots at 58%. Last 30 days: 150 matches, win rate 55%, ELO balance +54.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.