z4ps__

Russia
On FACEIT since 2021 281 matches tracked 71 matches in 30 days
ELO ▼ 94
2,192
30-day peak: 2,286
Rank EU
#136,157
Russia #38,744 in Russia
Last updated:
Next update possible in 1h 43m

How does z4ps__ play?

Rating 1.41 K/R 1.00 ADR 102.5 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.41
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 281 matches
outstanding 1.80 and up 19% strong 1.30 to 1.79 40% good 1.10 to 1.29 18% normal 0.90 to 1.09 12% weak 0.75 to 0.89 7% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 61%+10 pp · Ø 51% better than 98%

Clutch

Strength
Last one alive

34% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 98%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 95%

Weapons and aim

Strength
Where do the kills come from?

1.47 K/D and so well above the average (1.02).

Headshot rate 61%+11 pp · Ø 50% better than 96%
AWP share of kills 0%−10 pp · Ø 10% better than 1%
K/D 1.47+0.45 · Ø 1.02 better than 99%
Pistol kills per match 3.4
Knife kills 4 in 281 matches

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.3).

2K rounds 17.4%+4.2 pp · Ø 13.2% better than 99%
3K rounds 7.2%+3.2 pp · Ø 4.0% better than 99%
MVPs per match 3.5+1.2 · Ø 2.3 better than 99%
4Ks and aces 108x 4K, 12 aces in 234 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 80%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 84%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 61%, ELO at 2,192
▼ Got worse
K/R −0.05, Rating −0.07, ADR −4.0, Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.96
MayJunJulAugSepOct

Best month: July 2026 with 1.04. Last 3 months: 0.99 (at the start 1.04). Well above the average (0.73).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −69 ELO
71 matches · 46% win rate
On Mirage −55 ELO
37 matches · 41% win rate
On Mondays −49 ELO, win rate 41%

z4ps__ loses the most ELO in match 1 of the day: −69 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.21 · Cache
  2. Most kills in a match: 47 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient71
56% better than 65%
1.01 better than 99%
102.3 better than 99%
1.43 better than 99%
62% of 321 duels better than 95%
46% of 56 situations better than 75%
Anubis63
57% better than 66%
1.01 better than 99%
103.0 better than 99%
1.45 better than 99%
63% of 296 duels better than 96%
35% of 43 situations better than 42%
Mirage37
41% better than 15%
1.02 better than 99%
105.7 better than 99%
1.45 better than 99%
55% of 173 duels better than 74%
41% of 29 situations better than 59%
Vertigo31
68% -
0.98 -
98.2 -
1.38-
69% of 124 duels -
36% of 28 situations -
Cache29
48% -
1.02 -
106.3 -
1.45-
66% of 131 duels -
46% of 26 situations -
Nuke29
48% better than 24%
0.96 better than 98%
102.4 better than 98%
1.35 better than 98%
55% of 146 duels better than 61%
38% of 24 situations right on the average
Dust 211
36% -
0.90 -
98.6 -
1.19-
60% of 50 duels -
25% of 8 situations -
Inferno10
20% -
0.90 -
95.1 -
1.23-
63% of 51 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How z4ps__ plays

Across 281 matches z4ps__ averages K/R 1.00, ADR 102.5 and a rating of 1.41. Biggest strength: Rating at 1.41, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 22.2 kills per match with 61% headshots. The strongest map is Vertigo with a 68% win rate in 31 matches. In 216 of 281 matches the rating was 1.10 or higher (77%), in 31 it was below 0.90. In 234 matches with detailed stats: 108 4Ks and 12 aces. Best month by rating: July 2026 at 1.47. z4ps__ loses the most ELO in match 1 of the day (−69 ELO, win rate 46%). Things go best in match 4 of the day (+74 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate, +74 ELO. Got weaker: K/R −0.05, Rating −0.07, ADR −4.0, Win rate −11 pp. Unchanged in recent months: Headshots at 61%, ELO at 2,192. Last 30 days: 71 matches, win rate 44%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.