z4ps__
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).
Compared with 1,663 players in this group, each player over up to their last 100 matches.
Opening
Strength61% of opening duels won and so well above the average (51%).
Clutch
Strength34% of 1v2s won and so well above the average (21%).
Weapons and aim
Strength1.47 K/D and so well above the average (1.02).
Impact
Strength3.5 MVPs per match and so well above the average (2.3).
Utility and deaths
StrengthDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 1.04. Last 3 months: 0.99 (at the start 1.04). Well above the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.47. Last 3 months: 1.40 (at the start 1.47). Well above the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 105.9. Last 3 months: 101.9 (at the start 105.9). Well above the average (80.0).
Share of headshot kills
Best month: October 2026 with 63%. Last 3 months: 61% (at the start 62%). Well above the average (50%).
Matches won (win rate)
Best month: July 2026 with 61%. Last 3 months: 50% (at the start 61%). Just above the average (49%).
Best month: September 2026 with 2,369. Last 3 months: 2,192 (at the start 2,164).
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 281 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
z4ps__ loses the most ELO in match 1 of the day: −69 ELO, 46% win rate
Records and milestones
from recorded matches- Highest rating in a match: 3.21 · Cache
- Most kills in a match: 47 · Mirage
- Longest win streak: 6 wins in a row · Anubis
Maps in detail
from the last 281 matchesCompared with players on the same level who have at least 15 matches on the map.
How z4ps__ plays
Across 281 matches z4ps__ averages K/R 1.00, ADR 102.5 and a rating of 1.41. Biggest strength: Rating at 1.41, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 22.2 kills per match with 61% headshots. The strongest map is Vertigo with a 68% win rate in 31 matches. In 216 of 281 matches the rating was 1.10 or higher (77%), in 31 it was below 0.90. In 234 matches with detailed stats: 108 4Ks and 12 aces. Best month by rating: July 2026 at 1.47. z4ps__ loses the most ELO in match 1 of the day (−69 ELO, win rate 46%). Things go best in match 4 of the day (+74 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate, +74 ELO. Got weaker: K/R −0.05, Rating −0.07, ADR −4.0, Win rate −11 pp. Unchanged in recent months: Headshots at 61%, ELO at 2,192. Last 30 days: 71 matches, win rate 44%, net ELO −21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.