z4kich

Russia
On FACEIT since 2025 32 matches tracked 30 matches in 30 days
ELO ▲ 26
2,385
30-day peak: 2,385
Rank EU
#76,916
Russia #23,441 in Russia
Last updated:

How does z4kich play?

Rating 1.15 K/R 0.81 ADR 86.1 from 32 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 32 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 31% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 22% very weak below 0.75 9%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

58% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 58%+19 pp · Ø 39% better than 99%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Strength
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.20+0.17 · Ø 1.03 better than 88%
Pistol kills per match 2.4
Knife kills 1 in 32 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 91%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 7x 4K, 1 ace in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.29).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.06−0.23 · Ø 0.29 better than 1%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Patterns

Soon this shows where z4kich loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 8 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 1.93 · Mirage
  3. Most kills in a match: 40 · Ancient

Maps in detail

from the last 32 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 28
63% -
0.82 -
85.7 -
1.13-
48% of 29 duels -
33% of 3 situations -
Mirage8
63% -
0.78 -
87.2 -
1.17-
58% of 26 duels -
67% of 6 situations -
Anubis7
57% -
0.72 -
77.2 -
1.02-
60% of 20 duels -
67% of 3 situations -
Ancient4
50% -
0.93 -
95.2 -
1.29-
88% of 16 duels -
50% of 4 situations -
Nuke3
67% -
0.75 -
77.4 -
1.04-
54% of 13 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How z4kich plays

Across 32 matches z4kich averages K/R 0.81, ADR 86.1 and a rating of 1.15. Biggest strength: Clutch 1v1 won at 58%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 19.2 kills per match with 57% headshots. In 16 of 32 matches the rating was 1.10 or higher (50%), in 10 it was below 0.90. In 32 matches with detailed stats: 7 4Ks and 1 ace. Last 30 days: 30 matches, win rate 60%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.