z1w3r

Kazakhstan
On FACEIT since 2023 146 matches tracked 37 matches in 30 days
Last updated:

How does z1w3r play?

Rating 1.06 K/R 0.75 ADR 77.6 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 146 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 13% normal 0.90 to 1.09 32% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.09+0.06 · Ø 1.03 better than 71%
Pistol kills per match 2.3
Knife kills 5 in 146 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 18x 4K, 4 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 18%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +16 pp, ELO +137
= Stayed the same
K/R at 0.75, Rating at 1.07, ADR at 78.0
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −59 ELO
25 matches · 68% win rate
On Anubis −25 ELO
29 matches · 41% win rate
In match 3 of the day −1 ELO
25 matches · 40% win rate

z1w3r loses the most ELO on Ancient: −59 ELO, 68% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Highest rating in a match: 2.29 · Mirage
  3. Most kills in a match: 44 · Anubis

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
42% better than 19%
0.74 right on the average
77.5 better than 35%
1.07 better than 66%
49% of 142 duels better than 38%
38% of 50 situations right on the average
Anubis29
41% better than 18%
0.75 better than 57%
78.2 better than 38%
1.08 better than 68%
59% of 75 duels better than 87%
45% of 22 situations better than 70%
Dust 227
33% better than 5%
0.73 better than 46%
76.1 better than 24%
0.99 better than 36%
42% of 69 duels better than 10%
22% of 27 situations better than 13%
Ancient25
68% better than 92%
0.79 better than 73%
79.9 better than 42%
1.12 better than 79%
57% of 72 duels better than 81%
45% of 20 situations better than 73%
Nuke12
58% -
0.77 -
77.6 -
1.11-
59% of 32 duels -
64% of 11 situations -
Inferno3
0% -
0.60 -
64.0 -
0.80-
33% of 6 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How z1w3r plays

Across 146 matches z1w3r averages K/R 0.75, ADR 77.6 and a rating of 1.06. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 60% headshots. The strongest map is Ancient with a 68% win rate in 25 matches. In 56 of 146 matches the rating was 1.10 or higher (38%), in 43 it was below 0.90. In 124 matches with detailed stats: 18 4Ks and 4 aces. Best month by rating: June 2026 at 1.07. z1w3r loses the most ELO on Ancient (−59 ELO, win rate 68%). Things go best on Mirage (+140 ELO, win rate 42%). Match no. 1 of the day goes best: 58% win rate, −6 ELO. Improved over the last three months: Win rate +16 pp, ELO +137. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.07, ADR at 78.0. Last 30 days: 37 matches, win rate 49%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.