z1traise

Russia
On FACEIT since 2023 128 matches tracked 87 matches in 30 days
Last updated:

How does z1traise play?

Rating 0.95 K/R 0.67 ADR 76.5 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 128 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 24% very weak below 0.75 23%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 26%
AWP share of kills 9%−1 pp · Ø 10% better than 51%
K/D 0.96−0.04 · Ø 1.00 better than 33%
Pistol kills per match 2.1
Knife kills 1 in 128 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.9%−1.3 pp · Ø 13.2% better than 20%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 32%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 12x 4K, 3 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 49%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
Whether z1traise is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 124 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: October 2026 with 0.69.

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −156 ELO
50 matches · 42% win rate
On Mirage −119 ELO
47 matches · 47% win rate
On Tuesdays −85 ELO, win rate 33%

z1traise loses the most ELO from match 5 of the day: −156 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 32 · Anubis
  3. Highest rating in a match: 1.91 · Anubis

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
47% better than 37%
0.69 better than 32%
81.0 better than 58%
0.97 better than 36%
53% of 148 duels better than 66%
22% of 37 situations better than 13%
Anubis29
59% better than 72%
0.68 better than 25%
74.6 better than 21%
1.00 better than 43%
47% of 101 duels better than 27%
40% of 25 situations better than 57%
Dust 224
50% right on the average
0.64 better than 12%
73.9 better than 20%
0.88 better than 10%
44% of 97 duels better than 17%
38% of 16 situations right on the average
Nuke13
31% -
0.64 -
73.1 -
0.97-
58% of 40 duels -
38% of 8 situations -
Ancient7
29% -
0.73 -
75.2 -
1.02-
43% of 21 duels -
17% of 6 situations -
Inferno5
40% -
0.56 -
70.6 -
0.77-
53% of 17 duels -
25% of 4 situations -
Cache3
100% -
0.56 -
73.9 -
0.86-
40% of 10 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How z1traise plays

Across 128 matches z1traise averages K/R 0.67, ADR 76.5 and a rating of 0.95. Biggest strength: Deaths per round at just 70% (lower is better), better than 75% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 9 players. Averages 14.5 kills per match with 44% headshots. The strongest map is Anubis with a 59% win rate in 29 matches. In 37 of 128 matches the rating was 1.10 or higher (29%), in 61 it was below 0.90. In 124 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: October 2026 at 0.99. z1traise loses the most ELO from match 5 of the day (−156 ELO, win rate 42%). Last 30 days: 87 matches, win rate 52%, net ELO −125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.