z1pper666

Russia
On FACEIT since 2026 224 matches tracked 48 matches in 30 days
ELO ▲ 70
2,894
30-day peak: 2,894
Rank EU
#12,344
Russia #3,490 in Russia
Last updated:

How does z1pper666 play?

Rating 1.33 K/R 0.93 ADR 97.4 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 224 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 39% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 6% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 62%+10 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 45%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 96%

Weapons and aim

Strength
Where do the kills come from?

1.42 K/D and so well above the average (1.05).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.42+0.37 · Ø 1.05 better than 99%
Pistol kills per match 4.4
Knife kills 7 in 224 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.6% of rounds and so well above the average (4.3%).

2K rounds 16.1%+2.5 pp · Ø 13.6% better than 92%
3K rounds 6.6%+2.3 pp · Ø 4.3% better than 97%
MVPs per match 3.2+0.8 · Ø 2.4 better than 96%
4Ks and aces 55x 4K, 5 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.13−0.18 · Ø 0.31 better than 5%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +4 pp, ELO +717
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.10, ADR −6.9, Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: July 2026 with 0.99. Last 3 months: 0.92 (at the start 0.99). Well above the average (0.75).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −20 ELO
66 matches · 48% win rate
In match 4 of the day +20 ELO
27 matches · 48% win rate
Between 18:00 and 24:00 +36 ELO, win rate 48%
On Fridays +65 ELO, win rate 32%

z1pper666 loses the most ELO from match 5 of the day: −20 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 57 · Ancient
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.51 · Mirage

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
53% right on the average
0.98 better than 99%
100.0 better than 98%
1.40 better than 99%
65% of 458 duels better than 98%
45% of 60 situations better than 71%
Dust 252
50% better than 36%
0.93 better than 97%
98.8 better than 97%
1.32 better than 96%
61% of 254 duels better than 89%
34% of 41 situations better than 39%
Anubis34
65% better than 84%
0.99 better than 99%
104.8 better than 99%
1.40 better than 99%
68% of 190 duels better than 99%
31% of 29 situations better than 31%
Nuke15
27% better than 1%
0.84 better than 78%
87.1 better than 71%
1.16 better than 73%
64% of 70 duels better than 95%
32% of 19 situations better than 31%
Ancient13
69% -
0.85 -
91.4 -
1.19-
62% of 78 duels -
40% of 5 situations -
Cache10
60% -
0.79 -
78.3 -
1.19-
54% of 28 duels -
50% of 12 situations -
Inferno9
56% -
0.76 -
86.4 -
1.06-
54% of 52 duels -
25% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How z1pper666 plays

Across 224 matches z1pper666 averages K/R 0.93, ADR 97.4 and a rating of 1.33. Biggest strength: K/D at 1.42, better than 99% of level 10 · 2,750-2,999 ELO players. Averages 20.3 kills per match with 57% headshots. The strongest map is Ancient with a 69% win rate in 13 matches. In 152 of 224 matches the rating was 1.10 or higher (68%), in 31 it was below 0.90. In 179 matches with detailed stats: 55 4Ks and 5 aces. Best month by rating: July 2026 at 1.41. z1pper666 loses the most ELO from match 5 of the day (−20 ELO, win rate 48%). Things go best on Mirage (+69 ELO, win rate 53%). Match no. 2 of the day goes best: 63% win rate, −4 ELO. Improved over the last three months: Win rate +4 pp, ELO +717. Got weaker: K/R −0.07, Rating −0.10, ADR −6.9, Headshots −4 pp. Last 30 days: 48 matches, win rate 48%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.