z1k_ua
How does z1k_ua play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).
Compared with 1,182 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Strength1.22 K/D and so well above the average (1.00).
Impact
StrengthExactly 2 kills in 16.7% of rounds and so well above the average (13.1%).
Utility and deaths
Average0.18 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.90. Last 3 months: 0.86 (at the start 0.87). Well above the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.23.
Damage per round (ADR)
Best month: July 2026 with 96.9. Last 3 months: 88.2 (at the start 96.9). Clearly above the average (79.2).
Share of headshot kills
Best month: August 2026 with 58%. Last 3 months: 57% (at the start 56%). Well above the average (46%).
Matches won (win rate)
Best month: July 2026 with 52%. Last 3 months: 44% (at the start 52%). Well below the average (51%).
Best month: July 2026 with 1,402. Last 3 months: 1,360 (at the start 1,402).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 42%.
Patterns
From the last 91 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
z1k_ua loses the most ELO in match 2 of the day: −56 ELO, 35% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.12 · Nuke
- Most kills in a match: 42 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 91 matchesCompared with players on the same level who have at least 15 matches on the map.
How z1k_ua plays
Across 91 matches z1k_ua averages K/R 0.86 and ADR 90.2; the rating across the 70 rated matches is 1.19. Biggest strength: Rating at 1.19, better than 98% of level 7 players. Most room to improve: Rounds with first kill at 8%, better than only 22% of level 7 players. Averages 19.0 kills per match with 56% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 40 of 70 matches the rating was 1.10 or higher (57%), in 17 it was below 0.90. In 70 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: August 2026 at 1.23. z1k_ua loses the most ELO in match 2 of the day (−56 ELO, win rate 35%). Things go best on Dust 2 (+3 ELO, win rate 58%). Got weaker: ADR −8.7, Win rate −8 pp. Unchanged in recent months: K/R at 0.86, Headshots at 57%, ELO at 1,360. Last 30 days: 29 matches, win rate 52%, net ELO +54.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.