z0rtix-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (311 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so right on the average (52%).
Clutch
Average34% of 1v1s won and so clearly below the average (42%).
Weapons and aim
Average51% headshots and so slightly below the average (53%).
Impact
Average2.4 MVPs per match and so right on the average (2.4).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.85. Last 3 months: 0.76 (at the start 0.83). Just above the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.16. Last 3 months: 1.07 (at the start 1.16). Just above the average (1.05).
Damage per round (ADR)
Best month: August 2026 with 89.6. Last 3 months: 81.2 (at the start 88.5). Just above the average (80.9).
Share of headshot kills
Best month: June 2026 with 59%. Last 3 months unchanged at 51%. Slightly below the average (53%).
Matches won (win rate)
Best month: June 2026 with 57%. Last 3 months: 53% (at the start 52%). Right on the average (53%).
Best month: September 2026 with 3,383. Last 3 months: 3,208 (at the start 3,042).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 36%.
Patterns
From the last 411 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
z0rtix- loses the most ELO in match 4 of the day: −48 ELO, 40% win rate
Records and milestones
from recorded matches- Highest rating in a match: 3.21 · Dust 2
- Longest win streak: 9 wins in a row · Dust 2
- Most kills in a match: 39 · Nuke
Maps in detail
from the last 411 matchesCompared with players on the same level who have at least 15 matches on the map.
How z0rtix- plays
Across 411 matches z0rtix- averages K/R 0.77, ADR 83.0 and a rating of 1.09. Most room to improve: Utility hit rate at 28%, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 51% headshots. The strongest map is Nuke with a 60% win rate in 50 matches. In 188 of 411 matches the rating was 1.10 or higher (46%), in 120 it was below 0.90. In 311 matches with detailed stats: 63 4Ks and 4 aces. Best month by rating: July 2026 at 1.16. z0rtix- loses the most ELO in match 4 of the day (−48 ELO, win rate 40%). Things go best in match 3 of the day (+256 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +256 ELO. Improved over the last three months: ELO +166. Got weaker: K/R −0.07, Rating −0.09, ADR −7.3. Unchanged in recent months: Headshots at 51%, Win rate at 53%. Last 30 days: 154 matches, win rate 51%, net ELO +54.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.