z0rtix-

Moldova
On FACEIT since 2026 411 matches tracked 154 matches in 30 days
ELO ▲ 67
3,238
30-day peak: 3,330
Rank EU ▼ 779 places
#3,183
Moldova #12 in Moldova
30 days · prev. #2,404 · best #1,881
Last updated:

How does z0rtix- play?

Rating 1.09 K/R 0.77 ADR 83.0 from 411 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 411 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 16%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (311 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so right on the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 34%−8 pp · Ø 42% better than 23%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly below the average (53%).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.10+0.05 · Ø 1.05 better than 55%
Pistol kills per match 3.0
Zeus kills1 in 411 matches
Knife kills 19 in 411 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so right on the average (2.4).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 51%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 63x 4K, 4 aces in 311 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 20%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 44%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +166
= Stayed the same
Headshots at 51%, Win rate at 53%
▼ Got worse
K/R −0.07, Rating −0.09, ADR −7.3

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.76 (at the start 0.83). Just above the average (0.75).

Patterns

From the last 411 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −48 ELO
53 matches · 40% win rate
On Anubis −43 ELO
22 matches · 45% win rate
On Mondays −234 ELO, win rate 42%

z0rtix- loses the most ELO in match 4 of the day: −48 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.21 · Dust 2
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 39 · Nuke

Maps in detail

from the last 411 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage136
57% better than 60%
0.77 better than 54%
82.4 right on the average
1.10 better than 61%
52% of 582 duels better than 46%
38% of 71 situations better than 47%
Dust 291
54% better than 46%
0.83 better than 79%
91.0 better than 86%
1.17 better than 77%
57% of 471 duels better than 74%
40% of 50 situations right on the average
Ancient74
53% better than 41%
0.76 right on the average
81.1 better than 43%
1.06 right on the average
54% of 345 duels better than 59%
29% of 35 situations better than 25%
Nuke50
60% better than 56%
0.77 right on the average
80.3 better than 38%
1.08 right on the average
56% of 200 duels better than 64%
21% of 19 situations better than 13%
Cache28
32% better than 1%
0.71 better than 16%
76.9 better than 15%
0.99 better than 13%
44% of 123 duels better than 7%
29% of 17 situations better than 25%
Anubis22
45% better than 19%
0.69 better than 21%
76.2 better than 22%
0.96 better than 18%
49% of 85 duels better than 29%
23% of 13 situations better than 15%
Inferno10
30% -
0.72 -
75.9 -
1.09-
47% of 47 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How z0rtix- plays

Across 411 matches z0rtix- averages K/R 0.77, ADR 83.0 and a rating of 1.09. Most room to improve: Utility hit rate at 28%, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 51% headshots. The strongest map is Nuke with a 60% win rate in 50 matches. In 188 of 411 matches the rating was 1.10 or higher (46%), in 120 it was below 0.90. In 311 matches with detailed stats: 63 4Ks and 4 aces. Best month by rating: July 2026 at 1.16. z0rtix- loses the most ELO in match 4 of the day (−48 ELO, win rate 40%). Things go best in match 3 of the day (+256 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +256 ELO. Improved over the last three months: ELO +166. Got weaker: K/R −0.07, Rating −0.09, ADR −7.3. Unchanged in recent months: Headshots at 51%, Win rate at 53%. Last 30 days: 154 matches, win rate 51%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.