z0roark

Morocco
On FACEIT since 2020 146 matches tracked 33 matches in 30 days
Last updated:

How does z0roark play?

Rating 1.04 K/R 0.75 ADR 81.0 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 146 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 22%+10 pp · Ø 12% better than 88%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 2.4
Knife kills 4 in 146 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 42%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 28x 4K, 1 ace in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 8%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether z0roark is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 143 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.73
JulAugSepOct

Best month: September 2026 with 0.77.

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
37 matches · 49% win rate
In match 1 of the day −22 ELO
42 matches · 40% win rate
Between 12:00 and 18:00 +34 ELO, win rate 40%
On Fridays +4 ELO, win rate 36%

z0roark loses the most ELO on Dust 2: −30 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Dust 2
  2. Most kills in a match: 40 · Anubis
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
49% better than 40%
0.74 right on the average
80.7 better than 51%
1.04 better than 52%
55% of 154 duels better than 70%
32% of 22 situations better than 33%
Anubis33
64% better than 87%
0.78 better than 72%
83.5 better than 68%
1.08 better than 68%
54% of 200 duels better than 65%
31% of 26 situations better than 32%
Ancient28
43% better than 21%
0.73 better than 41%
80.7 better than 46%
1.01 better than 42%
55% of 137 duels better than 72%
29% of 24 situations better than 29%
Mirage17
29% better than 2%
0.70 better than 32%
80.0 better than 47%
0.96 better than 27%
48% of 79 duels better than 32%
46% of 13 situations better than 74%
Nuke14
71% -
0.77 -
76.6 -
1.09-
56% of 75 duels -
36% of 11 situations -
Inferno12
58% -
0.76 -
82.3 -
1.03-
66% of 68 duels -
17% of 6 situations -
Cache4
50% -
0.82 -
84.3 -
1.17-
52% of 23 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How z0roark plays

Across 146 matches z0roark averages K/R 0.75, ADR 81.0 and a rating of 1.04. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 41% headshots. The strongest map is Nuke with a 71% win rate in 14 matches. In 57 of 146 matches the rating was 1.10 or higher (39%), in 46 it was below 0.90. In 138 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: October 2026 at 1.05. z0roark loses the most ELO on Dust 2 (−30 ELO, win rate 49%). Things go best on Ancient (+34 ELO, win rate 43%). From match no. 5 of the day on, things go best: 62% win rate, +6 ELO. Last 30 days: 33 matches, win rate 58%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.