yzeRRR

France
112 matches tracked 23 matches in 30 days
Last updated:

How does yzeRRR play?

Rating 0.97 (from 63 matches) K/R 0.67 ADR 75.2 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33% on level 8
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 51%
Rating spread from 63 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 29% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Opening

Average
The first duels of the round
Rounds with first kill 6%−4 pp better than 3%
Opening duels won 48%−2 pp better than 30%

Clutch

Average
Last one alive
Clutch 1v1 won 38%0 pp level
Clutch 1v2 won 22%+2 pp better than 57%
Clutch kills per match 1.7+0.1 better than 59%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+2 pp better than 60%
AWP share of kills 4%−6 pp better than 24%
K/D 0.94−0.06 better than 24%
Pistol kills per match 2.3
Knife kills 1 in 112 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.6%−2.5 pp better than 3%
Rounds with 3K 3.2%−0.7 pp better than 19%
MVPs per match 2.3+0.1 better than 59%
4Ks and aces 13x 4K, 0 aces in 63 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 51%+16 pp better than 99%
Utility damage per round 9.1+4.8 better than 99%
Enemies flashed per round 0.44+0.16 better than 87%
Rounds with a death 71%−1 pp better than 68%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Win rate +9 pp
= Stayed the same
K/R at 0.67, ADR at 75.3
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: May 2026 with 0.68. Last 3 months: 0.67 (at the start 0.65).

Patterns

From the last 112 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −5 ELO
35 matches · 51% wins
On Sundays ±0 ELO, win rate 35%

yzeRRR loses the most ELO on Dust 2: −5 ELO, 51% wins

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 1.68 · Dust 2
  3. Most kills in a match: 31 · Ancient

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
51% better than 54%
0.68 better than 25%
75.9 better than 27%
1.00 better than 45%
46% of 114 duels better than 25%
29% of 24 situations better than 27%
Anubis29
41% better than 19%
0.63 better than 9%
75.1 better than 21%
0.95-
43% of 105 duels better than 12%
67% of 15 situations better than 97%
Inferno24
58% better than 67%
0.70 better than 41%
77.7 better than 42%
0.97 better than 35%
46% of 76 duels better than 25%
50% of 16 situations better than 78%
Ancient11
27% -
0.68 -
76.2 -
0.98-
45% of 42 duels -
63% of 8 situations -
Cache10
70% -
0.65 -
67.0 -
0.96-
33% of 24 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yzeRRR plays

Across 112 matches yzeRRR averages K/R 0.67 and ADR 75.2; the rating across the 63 rated matches is 0.97. Biggest strength: Utility with impact at 51%. That is better than 99% of players on level 8. Most room to improve: Rounds with first kill at 6%. That is better than only 3% of players on level 8. On average 14.9 kills per match, 49% of them headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 20 of 63 matches the rating was 1.10 or higher (32%), in 31 it was below 0.90. In 63 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: October 2026 at 1.02. yzeRRR loses the most ELO on Dust 2 (−5 ELO, win rate 51%). Things go best on Anubis (+57 ELO, win rate 41%). Improved over the last three months: Win rate +9 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.67, ADR at 75.3. Last 30 days: 23 matches, win rate 48%, ELO balance −4.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.