yyvvoo-_-

Ukraine
49 matches tracked
Last updated:

How does yyvvoo-_- play?

Rating 0.89 K/R 0.68 ADR 75.4 from 49 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 49 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 16% weak 0.75 to 0.89 18% very weak below 0.75 39%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average. More first kills per match than the level 4 average.
AWPerEntry
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (1 matches).

Level 4

Compared with 626 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 13% no comparison
Opening duels won 43% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch kills per match 0.0 no comparison

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (0.97).

Headshot rate 38%−5 pp · Ø 43% better than 29%
AWP share of kills 38% no comparison
K/D 0.86−0.11 · Ø 0.97 better than 20%
Pistol kills per match 2.8
Knife kills 1 in 49 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly above the average (2.1).

2K rounds 13.0% no comparison
3K rounds 0.0% no comparison
MVPs per match 2.2+0.1 · Ø 2.1 better than 74%
4Ks and aces 0x 4K, 0 aces in 1 match

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 0% no comparison
Utility damage per round 0.0 no comparison
Enemies flashed per round 0.00 no comparison
Deaths per round 78%+5 pp · Ø 73% better than 9%

Progress

One value per month, dashed line is the level 4 average
Whether yyvvoo-_- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 1 matches from the last 3 months and 48 before.

Kills per round (K/R)

0.64
JunJulAugSepOct

Patterns

From the last 49 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
24 matches · 25% win rate

yyvvoo-_- loses the most ELO from match 5 of the day: ±0 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Inferno
  2. Longest win streak: 3 wins in a row · Dust 2
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 49 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
21% better than 1%
0.68 better than 46%
75.1 better than 41%
0.89 better than 27%
44% of 115 duels better than 27%
22% of 9 situations better than 15%
Mirage16
56% better than 73%
0.69 right on the average
75.7 better than 46%
0.92 better than 38%
54% of 85 duels better than 81%
14% of 7 situations better than 6%
Inferno10
30% -
0.71 -
78.0 -
0.93-
43% of 44 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yyvvoo-_- plays

Across 49 matches yyvvoo-_- averages K/R 0.68, ADR 75.4 and a rating of 0.89. Most room to improve: Deaths per round at 78%, better than only 9% of level 4 players. Averages 14.9 kills per match with 38% headshots. The strongest map is Mirage with a 56% win rate in 16 matches. In 13 of 49 matches the rating was 1.10 or higher (27%), in 28 it was below 0.90. yyvvoo-_- loses the most ELO from match 5 of the day (±0 ELO, win rate 25%). Last 30 days: 1 matches, win rate 0%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.