yyhkt

Iceland
On FACEIT since 2021 230 matches tracked 83 matches in 30 days
ELO ▲ 334
2,719
30-day peak: 2,764
Rank SEA ▲ 66 places
#471
Iceland #1 in Iceland
30 days · prev. #537 · best #238
Last updated:

How does yyhkt play?

Rating 1.15 K/R 0.82 ADR 88.7 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 230 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

2,500-2,749 ELO

Compared with 2,463 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

1.16 K/D and so clearly above the average (1.04).

Headshot rate 56%+5 pp · Ø 51% better than 79%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.16+0.12 · Ø 1.04 better than 81%
Pistol kills per match 2.6
Knife kills 5 in 230 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.6%).

2K rounds 16.2%+2.6 pp · Ø 13.6% better than 94%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 74%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 48x 4K, 6 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 72%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 30%
Deaths per round 71%−1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.06, Win rate +14 pp, ELO +67
= Stayed the same
K/R at 0.83, ADR at 89.0, Headshots at 57%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.83 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −133 ELO
94 matches · 46% win rate
In match 1 of the day −79 ELO
59 matches · 42% win rate
Between 12:00 and 18:00 −48 ELO, win rate 36%
On Mondays +3 ELO, win rate 40%

yyhkt loses the most ELO on Mirage: −133 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 40 · Mirage
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
46% better than 26%
0.82 better than 79%
88.8 better than 82%
1.15 better than 80%
51% of 409 duels better than 45%
30% of 57 situations better than 28%
Dust 244
43% better than 19%
0.80 better than 73%
84.6 better than 65%
1.12 better than 72%
51% of 210 duels better than 44%
44% of 18 situations better than 68%
Ancient41
56% better than 60%
0.85 better than 87%
92.2 better than 89%
1.19 better than 88%
53% of 189 duels better than 55%
38% of 29 situations right on the average
Anubis34
47% better than 30%
0.84 better than 86%
89.9 better than 86%
1.16 better than 81%
55% of 213 duels better than 66%
43% of 21 situations better than 61%
Inferno10
60% -
0.84 -
89.8 -
1.19-
47% of 38 duels -
50% of 6 situations -
Nuke5
40% -
0.66 -
76.9 -
0.90-
54% of 24 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yyhkt plays

Across 230 matches yyhkt averages K/R 0.82, ADR 88.7 and a rating of 1.15. Biggest strength: Damage per round (ADR) at 88.7, better than 84% of level 10 · 2,500-2,749 ELO players. Averages 18.2 kills per match with 56% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 115 of 230 matches the rating was 1.10 or higher (50%), in 69 it was below 0.90. In 177 matches with detailed stats: 48 4Ks and 6 aces. Best month by rating: September 2026 at 1.20. yyhkt loses the most ELO on Mirage (−133 ELO, win rate 46%). Things go best on Ancient (+60 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +46 ELO. Improved over the last three months: Rating +0.06, Win rate +14 pp, ELO +67. Unchanged in recent months: K/R at 0.83, ADR at 89.0, Headshots at 57%. Last 30 days: 83 matches, win rate 55%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.