yxunquqly

Ukraine
On FACEIT since 2023 183 matches tracked 66 matches in 30 days
ELO ▼ 10
2,028
30-day peak: 2,105
Rank EU
#223,972
Ukraine #9,003 in Ukraine
Last updated:

How does yxunquqly play?

Rating 0.95 (from 155 matches) K/R 0.69 ADR 75.9 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 155 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 15%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 2%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 0.95−0.07 · Ø 1.02 better than 22%
Pistol kills per match 2.7
Knife kills 1 in 183 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.3%).

2K rounds 11.4%−1.9 pp · Ø 13.3% better than 8%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 13x 4K, 1 ace in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 14%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.93, Headshots at 57%, Win rate at 51%, ELO at 2,003
▼ Got worse
K/R −0.06, ADR −5.3

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: May 2026 with 0.77. Last 3 months: 0.66 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −23 ELO
26 matches · 38% win rate
On Mirage −22 ELO
53 matches · 49% win rate
On Saturdays −24 ELO, win rate 44%

yxunquqly loses the most ELO on Anubis: −23 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Mirage
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
49% better than 40%
0.70 better than 33%
74.7 better than 22%
0.96 better than 28%
52% of 188 duels better than 58%
38% of 21 situations right on the average
Dust 245
56% better than 66%
0.69 better than 26%
75.5 better than 23%
0.95 better than 22%
46% of 183 duels better than 22%
57% of 21 situations better than 92%
Ancient33
67% better than 92%
0.71 better than 33%
78.1 better than 32%
0.98 better than 32%
48% of 141 duels better than 33%
35% of 20 situations better than 42%
Anubis26
38% better than 11%
0.68 better than 22%
76.9 better than 28%
0.91 better than 15%
39% of 109 duels better than 3%
31% of 13 situations better than 34%
Nuke11
18% -
0.69 -
75.4 -
0.94-
52% of 50 duels -
14% of 7 situations -
Cache10
60% -
0.63 -
75.7 -
0.87-
34% of 35 duels -
0% of 2 situations -
Inferno5
60% -
0.65 -
73.0 -
0.90-
44% of 27 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yxunquqly plays

Across 183 matches yxunquqly averages K/R 0.69 and ADR 75.9; the rating across the 155 rated matches is 0.95. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 44%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 58% headshots. The strongest map is Ancient with a 67% win rate in 33 matches. In 53 of 155 matches the rating was 1.10 or higher (34%), in 69 it was below 0.90. In 89 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: June 2026 at 1.04. yxunquqly loses the most ELO on Anubis (−23 ELO, win rate 38%). Things go best on Ancient (+109 ELO, win rate 67%). Match no. 1 of the day goes best: 63% win rate, +83 ELO. Got weaker: K/R −0.06, ADR −5.3. Unchanged in recent months: Rating at 0.93, Headshots at 57%, Win rate at 51%, ELO at 2,003. Last 30 days: 66 matches, win rate 52%, net ELO +133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.