yxhm

Germany
162 matches tracked 73 matches in 30 days
Last updated:

How does yxhm play?

Rating 1.10 K/R 0.78 ADR 84.0 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 162 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 56%+7 pp · Ø 49% better than 93%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 31%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Strength
Where do the kills come from?

1.12 K/D and so clearly above the average (0.98).

Headshot rate 53%+6 pp · Ø 47% better than 87%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.12+0.14 · Ø 0.98 better than 93%
Pistol kills per match 3.1
Knife kills 1 in 162 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (12.9%).

2K rounds 14.7%+1.8 pp · Ø 12.9% better than 89%
3K rounds 4.7%+0.9 pp · Ø 3.8% better than 87%
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 17x 4K, 4 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 59%
Enemies flashed per round 0.34+0.08 · Ø 0.26 better than 70%
Deaths per round 70%−3 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.78, Rating at 1.11, ADR at 84.0, Win rate at 46%
▼ Got worse
ELO −99

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months unchanged at 0.78. Clearly above the average (0.71).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −24 ELO
20 matches · 45% win rate
On Dust 2 −20 ELO
37 matches · 43% win rate
Between 18:00 and 24:00 −99 ELO, win rate 39%
On Sundays −14 ELO, win rate 39%

yxhm loses the most ELO on Anubis: −24 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Dust 2
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
47% better than 39%
0.80 better than 86%
85.8 better than 84%
1.13 better than 89%
52% of 206 duels better than 63%
39% of 33 situations better than 54%
Dust 237
43% better than 25%
0.80 better than 87%
85.4 better than 81%
1.15 better than 92%
59% of 116 duels better than 93%
40% of 25 situations better than 55%
Ancient27
52% better than 57%
0.76 better than 69%
81.2 better than 57%
1.04 better than 68%
62% of 90 duels better than 95%
36% of 22 situations better than 47%
Anubis20
45% better than 29%
0.70 better than 41%
79.5 better than 53%
0.99 better than 47%
57% of 89 duels better than 84%
17% of 12 situations better than 7%
Inferno10
20% -
0.77 -
78.8 -
1.05-
44% of 27 duels -
63% of 8 situations -
Nuke10
60% -
0.85 -
90.1 -
1.22-
63% of 41 duels -
43% of 7 situations -
Cache6
33% -
0.76 -
89.1 -
1.03-
55% of 22 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yxhm plays

Across 162 matches yxhm averages K/R 0.78, ADR 84.0 and a rating of 1.10. Biggest strength: K/D at 1.12, better than 93% of level 7 players. Averages 17.1 kills per match with 53% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 76 of 162 matches the rating was 1.10 or higher (47%), in 54 it was below 0.90. In 94 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: October 2026 at 1.17. yxhm loses the most ELO on Anubis (−24 ELO, win rate 45%). Things go best on Ancient (+108 ELO, win rate 52%). Match no. 3 of the day goes best: 65% win rate, −33 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: ELO −99. Unchanged in recent months: K/R at 0.78, Rating at 1.11, ADR at 84.0, Win rate at 46%. Last 30 days: 73 matches, win rate 45%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.