yuwsee

Russia
On FACEIT since 2019 167 matches tracked 48 matches in 30 days
ELO ▼ 40
2,607
30-day peak: 2,647
Rank EU
#36,289
Russia #10,470 in Russia
Last updated:

How does yuwsee play?

Rating 1.16 (from 152 matches) K/R 0.82 ADR 90.1 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 152 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 26% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 92%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

1.17 K/D and so clearly above the average (1.04).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.17+0.13 · Ø 1.04 better than 83%
Pistol kills per match 3.5
Knife kills 1 in 167 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 34%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 79%
MVPs per match 2.8+0.4 · Ø 2.4 better than 86%
4Ks and aces 34x 4K, 4 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 83%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 72%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.81, ADR at 90.1
▼ Got worse
Rating −0.05, Win rate −9 pp, ELO −84

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.96. Last 3 months: 0.81 (at the start 0.84). Clearly above the average (0.75).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
27 matches · 44% win rate
On Mirage −27 ELO
68 matches · 56% win rate
Between 12:00 and 18:00 −87 ELO, win rate 43%

yuwsee loses the most ELO on Dust 2: −55 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Mirage
  2. Most kills in a match: 42 · Anubis
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
56% better than 63%
0.84 better than 85%
91.7 better than 89%
1.20 better than 88%
55% of 327 duels better than 69%
33% of 39 situations better than 35%
Anubis30
47% better than 28%
0.87 better than 93%
95.1 better than 96%
1.25 better than 94%
67% of 157 duels better than 99%
47% of 15 situations better than 71%
Dust 227
44% better than 21%
0.71 better than 32%
80.4 better than 44%
1.00 better than 34%
52% of 103 duels right on the average
59% of 17 situations better than 93%
Ancient18
56% better than 61%
0.88 better than 93%
97.5 better than 96%
1.27 better than 96%
57% of 105 duels better than 77%
30% of 10 situations better than 30%
Nuke11
55% -
0.64 -
75.2 -
0.83-
47% of 53 duels -
67% of 3 situations -
Inferno9
44% -
0.82 -
89.2 -
1.18-
64% of 44 duels -
20% of 5 situations -
Cache3
33% -
0.95 -
99.8 -
1.30-
73% of 15 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yuwsee plays

Across 167 matches yuwsee averages K/R 0.82 and ADR 90.1; the rating across the 152 rated matches is 1.16. Biggest strength: Clutch 1v1 won at 49%, better than 92% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 56% headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 74 of 152 matches the rating was 1.10 or higher (49%), in 41 it was below 0.90. In 95 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: September 2026 at 1.40. yuwsee loses the most ELO on Dust 2 (−55 ELO, win rate 44%). Things go best in match 2 of the day (−57 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, −57 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.05, Win rate −9 pp, ELO −84. Unchanged in recent months: K/R at 0.81, ADR at 90.1. Last 30 days: 48 matches, win rate 54%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.