yuugiboy123

Finland
On FACEIT since 2015 100 matches tracked 47 matches in 30 days
Last updated:

How does yuugiboy123 play?

Rating 1.11 K/R 0.77 ADR 78.0 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 100 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 8% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most
Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 63%+14 pp · Ø 49% better than 99%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 8%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so well above the average (0.97).

Headshot rate 41%−7 pp · Ø 48% better than 17%
AWP share of kills 42%+31 pp · Ø 11% better than 99%
K/D 1.18+0.21 · Ø 0.97 better than 95%
Pistol kills per match 4.2
Knife kills 4 in 100 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so well above the average (12.8%).

2K rounds 15.1%+2.3 pp · Ø 12.8% better than 90%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 36%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 15x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 18%
Enemies flashed per round 0.07−0.20 · Ø 0.27 better than 4%
Deaths per round 66%−7 pp · Ø 73% better than 98%

Progress

One value per month, dashed line is the level 8 average
Whether yuugiboy123 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 100 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: August 2026 with 0.89.

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
30 matches · 40% win rate
Between 12:00 and 18:00 +5 ELO, win rate 46%

yuugiboy123 loses the most ELO in match 1 of the day: ±0 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Nuke
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.44 · Nuke

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
45% better than 31%
0.78 better than 74%
79.7 better than 51%
1.10 better than 78%
61% of 186 duels better than 95%
33% of 40 situations better than 37%
Cache17
53% -
0.69 -
69.1 -
1.04-
65% of 46 duels -
24% of 21 situations -
Nuke15
60% better than 70%
0.79 better than 66%
77.7 better than 31%
1.14 better than 75%
72% of 53 duels better than 99%
27% of 11 situations better than 19%
Ancient8
50% -
0.85 -
81.5 -
1.18-
63% of 32 duels -
0% of 3 situations -
Inferno7
43% -
0.79 -
80.5 -
1.09-
65% of 23 duels -
40% of 5 situations -
Dust 26
83% -
0.82 -
82.0 -
1.15-
62% of 26 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yuugiboy123 plays

Across 100 matches yuugiboy123 averages K/R 0.77, ADR 78.0 and a rating of 1.11. Biggest strength: Opening duels won at 63%, better than 99% of level 8 players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 8 players. Averages 16.8 kills per match with 41% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 46 of 100 matches the rating was 1.10 or higher (46%), in 27 it was below 0.90. In 100 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 1.29. yuugiboy123 loses the most ELO in match 1 of the day (±0 ELO, win rate 40%). Things go best in match 2 of the day (+31 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +31 ELO. Last 30 days: 47 matches, win rate 49%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.