yuuNo666

Germany
On FACEIT since 2019 50 matches tracked 23 matches in 30 days
ELO
2,082
Rank EU
#191,251
Germany #5,226 in Germany
Last updated:

How does yuuNo666 play?

Rating 1.23 K/R 0.87 ADR 95.3 from 50 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 50 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 40% good 1.10 to 1.29 18% normal 0.90 to 1.09 12% weak 0.75 to 0.89 4% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Strength
Where do the kills come from?

1.26 K/D and so well above the average (1.02).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.26+0.24 · Ø 1.02 better than 95%
Pistol kills per match 3.9

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 16.1%+2.8 pp · Ø 13.3% better than 94%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 90%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 10x 4K, 1 ace in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 8%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.11, Win rate +12 pp
= Stayed the same
K/R at 0.88, ADR at 95.1, Headshots at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: July 2026 with 0.92. Last 3 months: 0.88 (at the start 0.87). Well above the average (0.74).

Patterns

From the last 50 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Ancient
  2. Highest rating in a match: 2.31 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 50 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
58% better than 72%
0.93 better than 98%
103.1 better than 99%
1.30 better than 97%
60% of 116 duels better than 90%
30% of 10 situations better than 30%
Ancient12
42% -
0.84 -
93.1 -
1.13-
53% of 64 duels -
20% of 5 situations -
Anubis10
70% -
0.88 -
90.2 -
1.36-
62% of 34 duels -
50% of 4 situations -
Mirage5
40% -
0.80 -
94.6 -
1.08-
41% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yuuNo666 plays

Across 50 matches yuuNo666 averages K/R 0.87, ADR 95.3 and a rating of 1.23. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 19.1 kills per match with 55% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 32 of 50 matches the rating was 1.10 or higher (64%), in 12 it was below 0.90. In 29 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: October 2026 at 1.32. Improved over the last three months: Rating +0.11, Win rate +12 pp. Unchanged in recent months: K/R at 0.88, ADR at 95.1, Headshots at 55%. Last 30 days: 23 matches, win rate 61%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.