yuta_666

Moldova
116 matches tracked 20 matches in 30 days
Last updated:

How does yuta_666 play?

Rating 0.96 K/R 0.66 ADR 72.3 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 116 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 25% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average.
Clutcher
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 23%
Opening duels won 45%−5 pp · Ø 50% better than 15%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (45%).

Headshot rate 39%−6 pp · Ø 45% better than 18%
AWP share of kills 14%+4 pp · Ø 10% better than 70%
K/D 0.98−0.02 · Ø 1.00 better than 55%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.8% of rounds and so well below the average (13.0%).

2K rounds 9.8%−3.2 pp · Ø 13.0% better than 2%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 53%
MVPs per match 1.8−0.4 · Ø 2.2 better than 12%
4Ks and aces 3x 4K, 0 aces in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 35%
Enemies flashed per round 0.14−0.12 · Ø 0.26 better than 21%
Deaths per round 68%−4 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.65, ADR at 70.3
▼ Got worse
Rating −0.06, Win rate −18 pp, ELO −346

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.65 (at the start 0.68). Clearly below the average (0.72).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
21 matches · 52% win rate
On Wednesdays −28 ELO, win rate 45%

yuta_666 loses the most ELO on Mirage: −26 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Mirage
  2. Most kills in a match: 31 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
59% better than 79%
0.70 better than 43%
73.9 better than 22%
1.03 better than 66%
52% of 165 duels better than 64%
52% of 27 situations better than 86%
Mirage21
52% better than 60%
0.70 better than 42%
79.1 better than 50%
1.01 better than 59%
46% of 87 duels better than 30%
67% of 9 situations better than 98%
Anubis18
50% better than 43%
0.67 better than 31%
74.9 better than 27%
0.93 better than 31%
52% of 89 duels better than 63%
53% of 15 situations better than 84%
Ancient15
47% better than 39%
0.64 better than 14%
68.0 better than 5%
0.96 better than 47%
46% of 65 duels better than 30%
42% of 12 situations better than 64%
Inferno12
42% -
0.56 -
63.9 -
0.80-
37% of 41 duels -
67% of 3 situations -
Nuke9
56% -
0.61 -
68.0 -
0.89-
59% of 22 duels -
43% of 7 situations -
Cache4
25% -
0.56 -
57.6 -
0.76-
53% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yuta_666 plays

Across 116 matches yuta_666 averages K/R 0.66, ADR 72.3 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 6 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 6 players. Averages 14.4 kills per match with 39% headshots. The strongest map is Dust 2 with a 59% win rate in 37 matches. In 35 of 116 matches the rating was 1.10 or higher (30%), in 56 it was below 0.90. In 48 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 1.01. yuta_666 loses the most ELO on Mirage (−26 ELO, win rate 52%). Improved over the last three months: Headshots +3 pp. Got weaker: Rating −0.06, Win rate −18 pp, ELO −346. Unchanged in recent months: K/R at 0.65, ADR at 70.3. Last 30 days: 20 matches, win rate 40%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.