yusheli

Russia
On FACEIT since 2024 234 matches tracked 71 matches in 30 days
Last updated:

How does yusheli play?

Rating 1.05 (from 184 matches) K/R 0.76 ADR 80.7 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 184 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 26%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 26%+15 pp · Ø 11% better than 95%
K/D 1.03+0.01 · Ø 1.02 better than 47%
Pistol kills per match 3.3
Knife kills 2 in 234 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.0%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 50%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 69%
MVPs per match 2.4+0.1 · Ø 2.3 better than 58%
4Ks and aces 35x 4K, 3 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 4%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 40%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.07, Headshots +3 pp
= Stayed the same
K/R at 0.76, ADR at 80.6
▼ Got worse
Win rate −10 pp, ELO −72

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.74).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −41 ELO
81 matches · 36% win rate
In match 1 of the day +60 ELO
44 matches · 39% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 33%
On Saturdays +24 ELO, win rate 31%

yusheli loses the most ELO on Mirage: −41 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Highest rating in a match: 2.30 · Mirage
  3. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
36% better than 6%
0.74 right on the average
80.8 better than 49%
1.00 better than 39%
54% of 252 duels better than 67%
28% of 25 situations better than 20%
Dust 269
57% better than 71%
0.77 better than 64%
80.6 better than 48%
1.09 better than 67%
59% of 274 duels better than 87%
38% of 24 situations right on the average
Anubis38
47% better than 33%
0.73 better than 42%
78.4 better than 36%
1.02 better than 43%
56% of 170 duels better than 76%
30% of 10 situations better than 30%
Ancient18
50% better than 45%
0.74 better than 45%
78.6 better than 33%
1.04 better than 52%
51% of 77 duels better than 46%
23% of 13 situations better than 16%
Nuke17
65% better than 73%
0.84 better than 83%
86.8 better than 71%
1.14-
55% of 64 duels better than 67%
57% of 7 situations better than 89%
Inferno6
33% -
0.78 -
88.1 -
1.12-
45% of 42 duels -
100% of 2 situations -
Cache4
75% -
0.74 -
77.3 -
1.04-
42% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yusheli plays

Across 234 matches yusheli averages K/R 0.76 and ADR 80.7; the rating across the 184 rated matches is 1.05. Biggest strength: Opening duels won at 55%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 48% headshots. The strongest map is Nuke with a 65% win rate in 17 matches. In 80 of 184 matches the rating was 1.10 or higher (43%), in 67 it was below 0.90. In 183 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: September 2026 at 1.11. yusheli loses the most ELO on Mirage (−41 ELO, win rate 36%). Things go best on Dust 2 (+84 ELO, win rate 57%). From match no. 5 of the day on, things go best: 54% win rate, −62 ELO. Improved over the last three months: Rating +0.07, Headshots +3 pp. Got weaker: Win rate −10 pp, ELO −72. Unchanged in recent months: K/R at 0.76, ADR at 80.6. Last 30 days: 71 matches, win rate 51%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.