yuryevich

Belarus
On FACEIT since 2021 247 matches tracked 52 matches in 30 days
ELO ▲ 120
2,277
30-day peak: 2,277
Rank EU
#107,194
Belarus #2,594 in Belarus
Last updated:

How does yuryevich play?

Rating 0.97 K/R 0.69 ADR 76.8 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 247 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 20% normal 0.90 to 1.09 30% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 4%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.99−0.04 · Ø 1.03 better than 30%
Pistol kills per match 2.1
Knife kills 1 in 247 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 15%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 22x 4K, 0 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 67%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 38%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, ELO +216
= Stayed the same
K/R at 0.69, Rating at 0.97, ADR at 76.9, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months unchanged at 0.69. Clearly below the average (0.74).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −59 ELO
95 matches · 51% win rate
On Ancient −49 ELO
25 matches · 52% win rate
Between 6:00 and 12:00 −48 ELO, win rate 47%
On Sundays ±0 ELO, win rate 48%

yuryevich loses the most ELO on Mirage: −59 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 1.76 · Anubis

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
51% better than 48%
0.68 better than 20%
76.8 better than 28%
0.98 better than 31%
46% of 374 duels better than 20%
36% of 66 situations better than 43%
Dust 250
62% better than 84%
0.68 better than 19%
73.7 better than 13%
0.96 better than 21%
54% of 164 duels better than 62%
34% of 29 situations better than 44%
Anubis28
57% better than 66%
0.73 better than 41%
80.8 better than 48%
1.03 better than 46%
56% of 111 duels better than 72%
48% of 21 situations better than 75%
Ancient25
52% better than 47%
0.74 better than 45%
83.5 better than 60%
1.01 better than 41%
53% of 120 duels better than 58%
41% of 17 situations better than 59%
Nuke25
48% better than 28%
0.66 better than 12%
74.3 better than 16%
0.90 better than 7%
36% of 95 duels better than 1%
53% of 17 situations better than 80%
Inferno15
40% better than 12%
0.70 better than 23%
77.3 better than 25%
0.96 better than 16%
49% of 65 duels better than 27%
40% of 10 situations better than 55%
Cache6
50% -
0.63 -
70.6 -
0.78-
42% of 33 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yuryevich plays

Across 247 matches yuryevich averages K/R 0.69, ADR 76.8 and a rating of 0.97. Most room to improve: Headshot rate at 39%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 39% headshots. The strongest map is Dust 2 with a 62% win rate in 50 matches. In 74 of 247 matches the rating was 1.10 or higher (30%), in 99 it was below 0.90. In 189 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: July 2026 at 0.98. yuryevich loses the most ELO on Mirage (−59 ELO, win rate 51%). Things go best on Anubis (+103 ELO, win rate 57%). From match no. 5 of the day on, things go best: 66% win rate, +59 ELO. Improved over the last three months: Headshots +3 pp, ELO +216. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 76.9, Win rate at 53%. Last 30 days: 52 matches, win rate 60%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.