yuramyata

Russia
On FACEIT since 2022 111 matches tracked
ELO
3,385
Peak across the last 111 matches: 3,658
Rank EU ▼ 453 places
#1,787
Russia #506 in Russia
30 days · prev. #1,334 · best #1,334
Last updated:

How does yuramyata play?

Rating 1.20 (from 69 matches) K/R 0.82 ADR 85.7 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 69 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 30% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 7%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 59%+7 pp · Ø 52% better than 89%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 46%+5 pp · Ø 41% better than 83%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so clearly above the average (1.06).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.25+0.19 · Ø 1.06 better than 89%
Pistol kills per match 2.4
Knife kills 3 in 111 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.3%).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 72%
3K rounds 5.5%+1.2 pp · Ø 4.3% better than 87%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 7x 4K, 0 aces in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.5−0.3 · Ø 3.8 better than 39%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 47%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Headshots +6 pp
= Stayed the same
Rating at 1.20, ADR at 86.4, Win rate at 61%
▼ Got worse
ELO −94

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.84 (at the start 0.80). Clearly above the average (0.75).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −75 ELO
20 matches · 50% win rate
In match 2 of the day +57 ELO
31 matches · 55% win rate
Between 18:00 and 24:00 +31 ELO, win rate 54%

yuramyata loses the most ELO on Nuke: −75 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Nuke
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 35 · Nuke

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
69% better than 94%
0.83 better than 79%
85.7 better than 66%
1.23 better than 89%
58% of 98 duels better than 80%
29% of 14 situations better than 20%
Dust 228
61% better than 73%
0.78 better than 60%
85.0 better than 64%
1.20 better than 83%
62% of 98 duels better than 90%
40% of 10 situations right on the average
Nuke20
50% better than 25%
0.81 better than 68%
85.7 better than 64%
1.23-
65% of 54 duels better than 94%
50% of 4 situations better than 75%
Ancient19
68% better than 89%
0.90 better than 94%
87.6 better than 75%
1.22-
63% of 63 duels better than 95%
50% of 8 situations better than 79%
Anubis14
50% -
0.76 -
84.1 -
0.98-
54% of 24 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yuramyata plays

Across 111 matches yuramyata averages K/R 0.82 and ADR 85.7; the rating across the 69 rated matches is 1.20. Biggest strength: Deaths per round at just 66% (lower is better), better than 90% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 51% headshots. The strongest map is Mirage with a 69% win rate in 29 matches. In 42 of 69 matches the rating was 1.10 or higher (61%), in 14 it was below 0.90. In 35 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: August 2026 at 1.27. yuramyata loses the most ELO on Nuke (−75 ELO, win rate 50%). Things go best on Dust 2 (+32 ELO, win rate 61%). Improved over the last three months: K/R +0.04, Headshots +6 pp. Got weaker: ELO −94. Unchanged in recent months: Rating at 1.20, ADR at 86.4, Win rate at 61%. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.