yunatsu

Monaco
On FACEIT since 2024 366 matches tracked 121 matches in 30 days
Last updated:

How does yunatsu play?

Rating 1.01 K/R 0.72 ADR 78.1 from 366 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 366 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (289 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 81%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 2.8
Knife kills 9 in 366 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 26%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 50x 4K, 7 aces in 289 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 68%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +299
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 78.3, Win rate at 48%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 366 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −152 ELO
41 matches · 44% win rate
On Ancient −150 ELO
75 matches · 55% win rate
On Mondays ±0 ELO, win rate 36%

yunatsu loses the most ELO on Nuke: −152 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 2.52 · Ancient

Maps in detail

from the last 366 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage123
50% better than 39%
0.72 better than 37%
77.6 better than 32%
1.00 better than 34%
47% of 625 duels better than 23%
35% of 62 situations better than 37%
Ancient75
55% better than 55%
0.76 right on the average
79.1 better than 32%
1.08 better than 59%
54% of 321 duels better than 59%
32% of 50 situations better than 32%
Anubis74
51% better than 45%
0.71 better than 30%
77.1 better than 27%
1.01 better than 38%
46% of 365 duels better than 18%
43% of 53 situations better than 59%
Nuke41
44% better than 16%
0.81 better than 68%
87.2 better than 72%
1.09 better than 60%
55% of 229 duels better than 62%
38% of 21 situations better than 45%
Dust 235
34% better than 5%
0.66 better than 13%
73.5 better than 13%
0.90 better than 8%
46% of 166 duels better than 20%
44% of 18 situations better than 68%
Inferno15
40% better than 9%
0.64 better than 3%
71.8 better than 3%
0.89 better than 2%
50% of 82 duels better than 22%
50% of 6 situations better than 76%

Compared with players on the same level who have at least 15 matches on the map.

How yunatsu plays

Across 366 matches yunatsu averages K/R 0.72, ADR 78.1 and a rating of 1.01. Biggest strength: Headshot rate at 56%, better than 81% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 56% headshots. The strongest map is Ancient with a 55% win rate in 75 matches. In 147 of 366 matches the rating was 1.10 or higher (40%), in 141 it was below 0.90. In 289 matches with detailed stats: 50 4Ks and 7 aces. Best month by rating: July 2026 at 1.03. yunatsu loses the most ELO on Nuke (−152 ELO, win rate 44%). Things go best on Mirage (+180 ELO, win rate 50%). Improved over the last three months: ELO +299. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 78.3, Win rate at 48%. Last 30 days: 121 matches, win rate 51%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.