yumejanai

Ukraine
On FACEIT since 2023 341 matches tracked 128 matches in 30 days
ELO ▲ 145
2,734
30-day peak: 2,811
Rank EU
#21,976
Ukraine #1,047 in Ukraine
Last updated:

How does yumejanai play?

Rating 1.13 K/R 0.83 ADR 89.2 from 341 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 341 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (276 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 66%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (51%).

Headshot rate 66%+15 pp · Ø 51% better than 99%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.11+0.07 · Ø 1.04 better than 69%
Pistol kills per match 2.8
Knife kills 7 in 341 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.5%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 85%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 58%
MVPs per match 2.7+0.4 · Ø 2.3 better than 80%
4Ks and aces 92x 4K, 7 aces in 276 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.32).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 39%
Enemies flashed per round 0.13−0.19 · Ø 0.32 better than 7%
Deaths per round 74%+3 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.08, Headshots +2 pp, Win rate +4 pp
= Stayed the same
K/R at 0.83, ADR at 89.5
▼ Got worse
ELO −52

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.83 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 341 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −364 ELO
127 matches · 43% win rate
On Mirage −130 ELO
101 matches · 57% win rate
Between 18:00 and 24:00 −264 ELO, win rate 46%
On Fridays +86 ELO, win rate 47%

yumejanai loses the most ELO from match 5 of the day: −364 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 50 · Nuke
  3. Highest rating in a match: 2.41 · Mirage

Maps in detail

from the last 341 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
57% better than 69%
0.86 better than 89%
93.4 better than 92%
1.18 better than 85%
57% of 561 duels better than 79%
32% of 38 situations better than 31%
Dust 288
48% better than 36%
0.80 better than 71%
86.0 better than 72%
1.08 better than 59%
54% of 402 duels better than 63%
48% of 40 situations better than 75%
Ancient66
53% right on the average
0.84 better than 85%
91.7 better than 87%
1.13 better than 76%
53% of 362 duels better than 57%
32% of 41 situations better than 32%
Anubis53
53% right on the average
0.82 better than 79%
86.8 better than 77%
1.13 better than 75%
57% of 246 duels better than 76%
48% of 21 situations better than 72%
Nuke17
29% better than 1%
0.75 better than 45%
81.7 better than 48%
1.04 better than 43%
56% of 81 duels better than 67%
47% of 17 situations better than 73%
Inferno8
75% -
0.82 -
88.8 -
1.15-
62% of 45 duels -
38% of 8 situations -
Cache7
57% -
0.76 -
81.0 -
1.04-
40% of 30 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yumejanai plays

Across 341 matches yumejanai averages K/R 0.83, ADR 89.2 and a rating of 1.13. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 18.2 kills per match with 66% headshots. The strongest map is Mirage with a 57% win rate in 101 matches. In 170 of 341 matches the rating was 1.10 or higher (50%), in 98 it was below 0.90. In 276 matches with detailed stats: 92 4Ks and 7 aces. Best month by rating: August 2026 at 1.19. yumejanai loses the most ELO from match 5 of the day (−364 ELO, win rate 43%). Things go best in match 3 of the day (+207 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +207 ELO. Improved over the last three months: Rating +0.08, Headshots +2 pp, Win rate +4 pp. Got weaker: ELO −52. Unchanged in recent months: K/R at 0.83, ADR at 89.5. Last 30 days: 128 matches, win rate 55%, net ELO −230.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.