yuhaooo

Taiwan
On FACEIT since 2020 105 matches tracked
ELO
2,318
Peak across the last 105 matches: 2,413
Rank NA ▼ 116 places
#2,925
Taiwan #10 in Taiwan
30 days · prev. #2,809 · best #2,776
Last updated:

How does yuhaooo play?

Rating 1.14 K/R 0.80 ADR 86.7 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 105 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (18 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 13% no comparison
Opening duels won 49% no comparison

Clutch

Last one alive
Clutch 1v1 won 44% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.3 no comparison

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 8% no comparison
K/D 1.14+0.11 · Ø 1.03 better than 79%
Pistol kills per match 3.3
Knife kills 8 in 105 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.3% no comparison
3K rounds 5.0% no comparison
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 5x 4K, 1 ace in 18 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 51% no comparison
Utility damage per round 6.1 no comparison
Enemies flashed per round 0.62 no comparison
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether yuhaooo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 19 matches from the last 3 months and 86 before.

Kills per round (K/R)

0.82
JunJulAugSepOct

Best month: September 2026 with 0.82.

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −32 ELO
44 matches · 48% win rate
In match 2 of the day ±0 ELO
24 matches · 42% win rate
Between 6:00 and 12:00 −9 ELO, win rate 50%

yuhaooo loses the most ELO on Mirage: −32 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.28 · Inferno
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
48% better than 34%
0.77 better than 62%
83.7 better than 62%
1.10 better than 69%
55% of 217 duels better than 71%
27% of 26 situations better than 20%
Dust 232
63% better than 85%
0.82 better than 81%
88.7 better than 81%
1.16 better than 83%
46% of 157 duels better than 23%
47% of 15 situations better than 76%
Inferno16
63% better than 75%
0.84 better than 82%
90.3 better than 83%
1.17 better than 79%
55% of 93 duels better than 57%
40% of 10 situations better than 56%
Ancient9
56% -
0.89 -
93.6 -
1.27-
54% of 54 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yuhaooo plays

Across 105 matches yuhaooo averages K/R 0.80, ADR 86.7 and a rating of 1.14. Biggest strength: Rating at 1.14, better than 83% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 56% headshots. The strongest map is Dust 2 with a 63% win rate in 32 matches. In 57 of 105 matches the rating was 1.10 or higher (54%), in 26 it was below 0.90. In 18 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: July 2026 at 1.14. yuhaooo loses the most ELO on Mirage (−32 ELO, win rate 48%). Things go best on Dust 2 (+20 ELO, win rate 63%). From match no. 5 of the day on, things go best: 70% win rate. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.