yugen_SK

Denmark
On FACEIT since 2018 316 matches tracked 78 matches in 30 days
Last updated:

How does yugen_SK play?

Rating 1.04 K/R 0.74 ADR 81.5 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 316 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 50%−1 pp · Ø 51% better than 46%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 56%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 43%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 6%−4 pp · Ø 10% better than 37%
K/D 1.04+0.02 · Ø 1.02 better than 64%
Pistol kills per match 3.1
Knife kills 2 in 316 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (3.9%).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 56%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 51x 4K, 4 aces in 263 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 82%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.06, ADR +4.1, Headshots +2 pp, ELO +249
= Stayed the same
Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.74 (at the start 0.70). Just above the average (0.73).

Patterns

From the last 316 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −147 ELO
52 matches · 37% win rate
On Inferno −109 ELO
40 matches · 40% win rate
On Sundays −84 ELO, win rate 19%

yugen_SK loses the most ELO in match 2 of the day: −147 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Nuke
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.13 · Nuke

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
46% better than 35%
0.73 better than 53%
80.7 better than 57%
1.02 better than 55%
48% of 254 duels better than 37%
43% of 40 situations better than 67%
Dust 264
53% better than 61%
0.72 right on the average
80.9 better than 58%
1.04 better than 62%
48% of 235 duels better than 37%
39% of 38 situations better than 52%
Ancient48
54% better than 60%
0.73 better than 48%
79.0 better than 41%
1.02 better than 55%
56% of 170 duels better than 79%
51% of 39 situations better than 82%
Anubis46
43% better than 26%
0.75 better than 59%
82.0 better than 60%
1.05 better than 63%
52% of 182 duels better than 57%
39% of 28 situations better than 53%
Inferno40
40% better than 15%
0.72 better than 44%
81.7 better than 57%
1.02 better than 46%
52% of 141 duels right on the average
36% of 28 situations better than 48%
Nuke29
45% better than 20%
0.79 better than 64%
85.7 better than 66%
1.12 better than 71%
50% of 80 duels better than 40%
22% of 18 situations better than 13%
Cache19
58% -
0.74 -
84.1 -
1.04-
49% of 88 duels -
25% of 8 situations -
Vertigo3
33% -
0.68 -
75.7 -
0.90-
60% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yugen_SK plays

Across 316 matches yugen_SK averages K/R 0.74, ADR 81.5 and a rating of 1.04. Biggest strength: Utility damage per round at 6.1, better than 89% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 16.4 kills per match with 51% headshots. The strongest map is Cache with a 58% win rate in 19 matches. In 127 of 316 matches the rating was 1.10 or higher (40%), in 114 it was below 0.90. In 263 matches with detailed stats: 51 4Ks and 4 aces. Best month by rating: August 2026 at 1.11. yugen_SK loses the most ELO in match 2 of the day (−147 ELO, win rate 37%). Things go best on Anubis (+94 ELO, win rate 43%). From match no. 5 of the day on, things go best: 56% win rate, −22 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +4.1, Headshots +2 pp, ELO +249. Unchanged in recent months: Win rate at 48%. Last 30 days: 78 matches, win rate 46%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.