yuanemogu

Spain
On FACEIT since 2025 339 matches tracked 72 matches in 30 days
Last updated:

How does yuanemogu play?

Rating 1.06 (from 315 matches) K/R 0.78 ADR 85.9 from 339 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 315 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 4.2
Knife kills 17 in 339 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 71%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 84%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 55x 4K, 7 aces in 234 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 85%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +5.7, Headshots +9 pp, Win rate +3 pp
= Stayed the same
K/R at 0.78
▼ Got worse
Rating −0.29

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: June 2026 with 0.97. Last 3 months: 0.78 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 339 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
38 matches · 58% win rate
On Inferno −25 ELO
20 matches · 40% win rate
Between 6:00 and 12:00 +9 ELO, win rate 44%
On Wednesdays −55 ELO, win rate 42%

yuanemogu loses the most ELO on Anubis: −25 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 40 · Anubis
  3. Highest rating in a match: 2.49 · Dust 2

Maps in detail

from the last 339 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage120
51% better than 48%
0.76 better than 61%
84.2 better than 70%
1.03 better than 53%
51% of 929 duels right on the average
42% of 43 situations better than 60%
Dust 266
45% better than 28%
0.79 better than 74%
86.2 better than 75%
1.06 better than 60%
51% of 419 duels right on the average
26% of 23 situations better than 20%
Ancient60
53% better than 54%
0.77 better than 64%
86.4 better than 74%
1.04 better than 55%
49% of 371 duels better than 38%
41% of 22 situations better than 57%
Anubis38
58% better than 71%
0.81 better than 85%
89.0 better than 89%
1.13 better than 83%
57% of 244 duels better than 81%
27% of 11 situations better than 26%
Nuke26
46% better than 19%
0.82 better than 73%
88.2 better than 75%
1.14 better than 70%
50% of 143 duels better than 36%
50% of 12 situations better than 76%
Inferno20
40% better than 14%
0.81 better than 80%
91.2 better than 88%
1.11 better than 75%
50% of 139 duels better than 39%
57% of 7 situations better than 90%
Cache9
44% -
0.71 -
72.9 -
0.94-
46% of 56 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yuanemogu plays

Across 339 matches yuanemogu averages K/R 0.78 and ADR 85.9; the rating across the 315 rated matches is 1.06. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 51% headshots. The strongest map is Anubis with a 58% win rate in 38 matches. In 137 of 315 matches the rating was 1.10 or higher (43%), in 116 it was below 0.90. In 234 matches with detailed stats: 55 4Ks and 7 aces. Best month by rating: June 2026 at 1.34. yuanemogu loses the most ELO on Anubis (−25 ELO, win rate 58%). Things go best on Mirage (+44 ELO, win rate 51%). Improved over the last three months: ADR +5.7, Headshots +9 pp, Win rate +3 pp. Got weaker: Rating −0.29. Unchanged in recent months: K/R at 0.78. Last 30 days: 72 matches, win rate 46%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.