ysso

Brazil
On FACEIT since 2016 221 matches tracked 38 matches in 30 days
ELO ▲ 24
2,098
30-day peak: 2,103
Rank EU
#182,549
Brazil #3,717 in Brazil
Last updated:
Next update possible in 4m 45s

How does ysso play?

Rating 0.93 K/R 0.66 ADR 77.3 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 221 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 11% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Weakness
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.92−0.11 · Ø 1.03 better than 13%
Pistol kills per match 2.2
Knife kills 3 in 221 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.4%).

2K rounds 10.7%−2.7 pp · Ø 13.4% better than 3%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 8x 4K, 1 ace in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

7.3 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 7.3+3.1 · Ø 4.2 better than 97%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 71%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +11 pp, ELO +462
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, Rating −0.19, ADR −11.6, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.62 (at the start 0.76). Well below the average (0.74).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −46 ELO
35 matches · 57% win rate
In match 4 of the day +15 ELO
22 matches · 41% win rate
On Tuesdays −3 ELO, win rate 37%

ysso loses the most ELO on Inferno: −46 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Longest win streak: 12 wins in a row · Ancient
  3. Highest rating in a match: 1.88 · Dust 2

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
54% better than 59%
0.65 better than 12%
76.5 better than 26%
0.93 better than 17%
43% of 263 duels better than 12%
24% of 45 situations better than 15%
Anubis50
52% better than 53%
0.65 better than 13%
76.9 better than 30%
0.91 better than 12%
45% of 187 duels better than 17%
48% of 29 situations better than 75%
Ancient44
41% better than 18%
0.69 better than 25%
78.6 better than 35%
0.96 better than 26%
50% of 123 duels better than 42%
35% of 46 situations better than 47%
Inferno35
57% better than 57%
0.66 better than 13%
79.0 better than 34%
0.93 better than 13%
42% of 133 duels better than 6%
63% of 19 situations better than 95%
Nuke20
65% better than 77%
0.69 better than 20%
76.7 better than 23%
0.98 better than 28%
44% of 50 duels better than 11%
55% of 11 situations better than 82%

Compared with players on the same level who have at least 15 matches on the map.

How ysso plays

Across 221 matches ysso averages K/R 0.66, ADR 77.3 and a rating of 0.93. Biggest strength: Utility damage per round at 7.3, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 43%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 40% headshots. The strongest map is Nuke with a 65% win rate in 20 matches. In 61 of 221 matches the rating was 1.10 or higher (28%), in 107 it was below 0.90. In 153 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 1.07. ysso loses the most ELO on Inferno (−46 ELO, win rate 57%). Things go best in match 3 of the day (+154 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +154 ELO. Improved over the last three months: Win rate +11 pp, ELO +462. Got weaker: K/R −0.14, Rating −0.19, ADR −11.6, Headshots −2 pp. Last 30 days: 38 matches, win rate 45%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.