ysluci999

Sweden
On FACEIT since 2017 127 matches tracked 29 matches in 30 days
ELO
2,178
Peak across the last 127 matches: 2,567
Rank SEA ▼ 288 places
#3,372
Sweden #8 in Sweden
30 days · prev. #3,084 · best #2,918
Last updated:

How does ysluci999 play?

Rating 1.07 (from 77 matches) K/R 0.74 ADR 81.4 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 77 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 43%

Clutch

Strength
Last one alive

38% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 38%+17 pp · Ø 21% better than 99%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 10%
AWP share of kills 20%+10 pp · Ø 10% better than 86%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 58%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 54%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 13x 4K, 1 ace in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 64%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.16, Win rate +6 pp
= Stayed the same
K/R at 0.76, ADR at 82.3
▼ Got worse
Headshots −9 pp, ELO −427

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.79
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.84. Last 3 months: 0.76 (at the start 0.73). Slightly above the average (0.73).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +23 ELO
24 matches · 33% win rate
Between 12:00 and 18:00 +49 ELO, win rate 41%
On Mondays +47 ELO, win rate 40%

ysluci999 loses the most ELO in match 1 of the day: +23 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Highest rating in a match: 1.90 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
52% right on the average
0.70 better than 32%
77.6 better than 36%
1.02 better than 48%
49% of 129 duels better than 38%
25% of 20 situations better than 16%
Dust 233
30% better than 3%
0.75 better than 60%
83.4 better than 67%
1.09 better than 73%
53% of 92 duels better than 62%
24% of 17 situations better than 15%
Anubis14
50% -
0.83 -
88.1 -
0.97-
53% of 36 duels -
14% of 7 situations -
Ancient11
73% -
0.66 -
76.6 -
1.12-
34% of 32 duels -
20% of 5 situations -
Inferno7
43% -
0.77 -
80.8 -
1.06-
65% of 17 duels -
50% of 6 situations -
Nuke7
71% -
0.81 -
86.1 -
1.25-
52% of 25 duels -
75% of 4 situations -
Cache4
25% -
0.78 -
77.8 -
1.08-
42% of 12 duels -
25% of 4 situations -
Overpass3
67% -
0.90 -
96.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How ysluci999 plays

Across 127 matches ysluci999 averages K/R 0.74 and ADR 81.4; the rating across the 77 rated matches is 1.07. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 41% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 32 of 77 matches the rating was 1.10 or higher (42%), in 28 it was below 0.90. In 57 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 1.13. ysluci999 loses the most ELO in match 1 of the day (+23 ELO, win rate 33%). Things go best on Mirage (+47 ELO, win rate 52%). Improved over the last three months: Rating +0.16, Win rate +6 pp. Got weaker: Headshots −9 pp, ELO −427. Unchanged in recent months: K/R at 0.76, ADR at 82.3. Last 30 days: 29 matches, win rate 52%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.