yrsz-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).
Compared with 1,479 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average28% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average57% headshots and so well above the average (48%).
Impact
WeaknessExactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.76. Last 3 months: 0.70 (at the start 0.76). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.08. Last 3 months: 1.01 (at the start 1.08). Right on the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 81.4. Last 3 months: 73.5 (at the start 81.4). Clearly below the average (79.6).
Share of headshot kills
Best month: July 2026 with 60%. Last 3 months: 56% (at the start 60%). Well above the average (48%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 52% (at the start 55%). Slightly above the average (50%).
Best month: September 2026 with 1,942. Last 3 months: 1,942 (at the start 1,677).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 106 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
yrsz- loses the most ELO on Mirage: −26 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Mirage
- Longest win streak: 5 wins in a row · Dust 2
- Highest rating in a match: 1.89 · Dust 2
Maps in detail
from the last 106 matchesCompared with players on the same level who have at least 15 matches on the map.
How yrsz- plays
Across 106 matches yrsz- averages K/R 0.71, ADR 75.1 and a rating of 1.03. Biggest strength: Deaths per round at just 67% (lower is better), better than 95% of level 9 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 9 players. Averages 15.9 kills per match with 57% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 40 of 106 matches the rating was 1.10 or higher (38%), in 35 it was below 0.90. In 78 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: July 2026 at 1.08. yrsz- loses the most ELO on Mirage (−26 ELO, win rate 50%). Things go best in match 2 of the day (+27 ELO, win rate 69%). Match no. 2 of the day goes best: 69% win rate, +27 ELO. Improved over the last three months: ELO +265. Got weaker: K/R −0.06, Rating −0.07, ADR −7.9, Headshots −4 pp, Win rate −3 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.