yrmC

Tokelau
143 matches tracked 25 matches in 30 days
Last updated:

How does yrmC play?

Rating 1.03 K/R 0.78 ADR 85.9 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 143 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
AWPerEntryMulti-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 51%+2 pp · Ø 49% better than 57%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 4%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so slightly below the average (48%).

Headshot rate 46%−2 pp · Ø 48% better than 44%
AWP share of kills 29%+18 pp · Ø 11% better than 95%
K/D 0.99+0.02 · Ø 0.97 better than 47%
Pistol kills per match 2.7
Knife kills 3 in 143 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (12.8%).

2K rounds 14.6%+1.8 pp · Ø 12.8% better than 84%
3K rounds 4.6%+0.8 pp · Ø 3.8% better than 79%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 19x 4K, 2 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 45%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 25%
Deaths per round 78%+5 pp · Ø 73% better than 4%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +166
= Stayed the same
K/R at 0.78, Rating at 1.04, ADR at 86.8, Win rate at 47%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.78 (at the start 0.77). Clearly above the average (0.71).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −21 ELO
49 matches · 53% win rate
From match 5 of the day +5 ELO
29 matches · 34% win rate
Between 18:00 and 24:00 +34 ELO, win rate 39%

yrmC loses the most ELO on Dust 2: −21 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 1.86 · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
53% better than 59%
0.81 better than 88%
88.0 better than 87%
1.11 better than 84%
58% of 351 duels better than 89%
67% of 21 situations better than 98%
Mirage31
42% better than 21%
0.74 better than 57%
82.4 better than 63%
0.98 better than 40%
46% of 221 duels better than 26%
9% of 11 situations better than 1%
Inferno20
45% better than 28%
0.73 better than 59%
83.1 better than 71%
0.95 better than 31%
47% of 156 duels better than 29%
0% of 7 situations better than 1%
Anubis17
47% better than 39%
0.75 better than 66%
81.9 better than 62%
0.98 better than 42%
57% of 113 duels better than 83%
33% of 6 situations better than 36%
Ancient13
46% -
0.84 -
92.6 -
1.09-
54% of 87 duels -
71% of 7 situations -
Nuke11
45% -
0.77 -
86.6 -
0.98-
50% of 54 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yrmC plays

Across 143 matches yrmC averages K/R 0.78, ADR 85.9 and a rating of 1.03. Biggest strength: Rounds with first kill at 17%, better than 99% of level 8 players. Most room to improve: Deaths per round at 78%, better than only 4% of level 8 players. Averages 16.8 kills per match with 46% headshots. The strongest map is Dust 2 with a 53% win rate in 49 matches. In 61 of 143 matches the rating was 1.10 or higher (43%), in 51 it was below 0.90. In 90 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. yrmC loses the most ELO on Dust 2 (−21 ELO, win rate 53%). Things go best on Inferno (+82 ELO, win rate 45%). Match no. 2 of the day goes best: 58% win rate, +30 ELO. Improved over the last three months: ELO +166. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.04, ADR at 86.8, Win rate at 47%. Last 30 days: 25 matches, win rate 44%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.