yoyoS4

Russia
On FACEIT since 2023 169 matches tracked 126 matches in 30 days
ELO ▲ 437
2,463
30-day peak: 2,571
Rank EU
#59,901
Russia #17,026 in Russia
Last updated:

How does yoyoS4 play?

Rating 1.07 K/R 0.75 ADR 79.8 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 169 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 19%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.09+0.06 · Ø 1.03 better than 67%
Pistol kills per match 2.9
Zeus kills1 in 169 matches
Knife kills 3 in 169 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 61%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 27x 4K, 2 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 6%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether yoyoS4 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 169 matches, all from the last 3 months.

Kills per round (K/R)

0.78
AugSepOct

Best month: October 2026 with 0.78.

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −105 ELO
51 matches · 49% win rate
In match 1 of the day −51 ELO
26 matches · 42% win rate
Between 18:00 and 24:00 −76 ELO, win rate 42%
On Thursdays −65 ELO, win rate 39%

yoyoS4 loses the most ELO on Mirage: −105 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Nuke
  2. Most kills in a match: 42 · Anubis
  3. Highest rating in a match: 2.20 · Mirage

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
49% better than 40%
0.74 right on the average
77.8 better than 33%
1.06 better than 58%
55% of 191 duels better than 71%
43% of 28 situations better than 66%
Dust 250
48% better than 36%
0.76 better than 58%
82.0 better than 54%
1.08 better than 63%
49% of 180 duels better than 34%
33% of 42 situations better than 40%
Anubis27
74% better than 98%
0.84 better than 89%
86.2 better than 75%
1.20 better than 92%
56% of 94 duels better than 72%
50% of 20 situations better than 80%
Ancient16
44% better than 24%
0.66 better than 11%
71.2 better than 7%
0.92 better than 14%
38% of 55 duels better than 2%
17% of 6 situations better than 7%
Nuke16
50% better than 32%
0.78 better than 59%
81.8 better than 45%
1.06 right on the average
45% of 65 duels better than 13%
31% of 13 situations better than 24%
Inferno9
44% -
0.64 -
69.1 -
0.94-
46% of 28 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yoyoS4 plays

Across 169 matches yoyoS4 averages K/R 0.75, ADR 79.8 and a rating of 1.07. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 48% headshots. The strongest map is Anubis with a 74% win rate in 27 matches. In 75 of 169 matches the rating was 1.10 or higher (44%), in 60 it was below 0.90. In 169 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: October 2026 at 1.10. yoyoS4 loses the most ELO on Mirage (−105 ELO, win rate 49%). Things go best on Anubis (+70 ELO, win rate 74%). Match no. 2 of the day goes best: 61% win rate, +5 ELO. Last 30 days: 126 matches, win rate 55%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.