yourself---
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).
Compared with 1,862 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average1.5 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average46% headshots and so clearly below the average (50%).
Impact
AverageExactly 3 kills in 3.0% of rounds and so well below the average (4.1%).
Utility and deaths
Weakness0.07 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.69 (at the start 0.80). Slightly below the average (0.73).
Rating, 1.00 is an average match
Last 3 months: 0.94 (at the start 1.14). Clearly below the average (1.02).
Damage per round (ADR)
Last 3 months: 74.6 (at the start 82.8). Clearly below the average (80.2).
Share of headshot kills
Last 3 months: 47% (at the start 45%). Clearly below the average (50%).
Matches won (win rate)
Last 3 months: 42% (at the start 54%). Well below the average (49%).
Last 3 months: 2,161 (at the start 2,313).
Rounds with first kill
1v1 clutches won
Patterns
From the last 113 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
yourself--- loses the most ELO on Dust 2: −29 ELO, 50% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.26 · Inferno
- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 33 · Inferno
Maps in detail
from the last 113 matchesCompared with players on the same level who have at least 15 matches on the map.
How yourself--- plays
Across 113 matches yourself--- averages K/R 0.76, ADR 79.6 and a rating of 1.07. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 46% headshots. The strongest map is Ancient with a 71% win rate in 17 matches. In 48 of 113 matches the rating was 1.10 or higher (42%), in 35 it was below 0.90. In 38 matches with detailed stats: 2 4Ks and 1 ace. yourself--- loses the most ELO on Dust 2 (−29 ELO, win rate 50%). Things go best on Mirage (+121 ELO, win rate 38%). From match no. 5 of the day on, things go best: 55% win rate, +29 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.11, Rating −0.20, ADR −8.2, Win rate −12 pp, ELO −152.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.