yourself---

Russia
On FACEIT since 2025 113 matches tracked
Last updated:

How does yourself--- play?

Rating 1.07 K/R 0.76 ADR 79.6 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 113 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 30%
AWP share of kills 10%−1 pp · Ø 11% better than 57%
K/D 1.08+0.06 · Ø 1.02 better than 70%
Pistol kills per match 2.4
Knife kills 3 in 113 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 57%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 2x 4K, 1 ace in 38 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.29).

Utility hit rate 31%−5 pp · Ø 36% better than 23%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.07−0.22 · Ø 0.29 better than 2%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.20, ADR −8.2, Win rate −12 pp, ELO −152

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Last 3 months: 0.69 (at the start 0.80). Slightly below the average (0.73).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −29 ELO
26 matches · 50% win rate
On Mondays +5 ELO, win rate 43%

yourself--- loses the most ELO on Dust 2: −29 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Inferno
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 33 · Inferno

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
38% better than 9%
0.77 better than 67%
80.6 better than 52%
1.08 better than 69%
56% of 104 duels better than 78%
43% of 23 situations better than 65%
Dust 226
50% better than 43%
0.70 better than 32%
76.5 better than 29%
0.99 better than 35%
44% of 85 duels better than 18%
55% of 11 situations better than 87%
Ancient17
71% better than 96%
0.78 better than 69%
83.0 better than 61%
1.08 better than 67%
51% of 59 duels right on the average
31% of 13 situations better than 31%
Nuke14
43% -
0.80 -
80.5 -
1.13-
55% of 38 duels -
46% of 13 situations -
Inferno8
63% -
0.93 -
87.8 -
1.35-
63% of 24 duels -
38% of 8 situations -
Anubis7
57% -
0.72 -
77.2 -
1.07-
44% of 27 duels -
50% of 6 situations -
Cache6
33% -
0.65 -
72.0 -
0.89-
48% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yourself--- plays

Across 113 matches yourself--- averages K/R 0.76, ADR 79.6 and a rating of 1.07. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 46% headshots. The strongest map is Ancient with a 71% win rate in 17 matches. In 48 of 113 matches the rating was 1.10 or higher (42%), in 35 it was below 0.90. In 38 matches with detailed stats: 2 4Ks and 1 ace. yourself--- loses the most ELO on Dust 2 (−29 ELO, win rate 50%). Things go best on Mirage (+121 ELO, win rate 38%). From match no. 5 of the day on, things go best: 55% win rate, +29 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.11, Rating −0.20, ADR −8.2, Win rate −12 pp, ELO −152.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.