youngs1mple

Russia
On FACEIT since 2022 317 matches tracked 94 matches in 30 days
Last updated:
Next update possible in 35m 48s

How does youngs1mple play?

Rating 1.02 K/R 0.73 ADR 81.3 from 317 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 317 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 18%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (264 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 29%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.02−0.02 · Ø 1.04 better than 38%
Pistol kills per match 2.6
Knife kills 27 in 317 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 41%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 38x 4K, 5 aces in 264 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 86%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 63%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +411
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 81.0, Headshots at 47%, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 317 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −131 ELO
106 matches · 49% win rate
In match 3 of the day −55 ELO
47 matches · 45% win rate
Between 12:00 and 18:00 −61 ELO, win rate 44%
On Fridays −28 ELO, win rate 47%

youngs1mple loses the most ELO on Dust 2: −131 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Dust 2
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 317 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2106
49% better than 36%
0.75 right on the average
83.0 better than 58%
1.04 better than 47%
51% of 444 duels better than 45%
41% of 64 situations better than 59%
Mirage52
60% better than 79%
0.70 better than 27%
78.3 better than 35%
0.97 better than 25%
50% of 235 duels better than 39%
32% of 28 situations better than 28%
Ancient45
64% better than 83%
0.75 better than 46%
83.9 better than 56%
1.03 better than 43%
54% of 226 duels better than 59%
38% of 24 situations right on the average
Anubis44
50% better than 40%
0.74 better than 46%
80.7 better than 45%
1.02 better than 41%
50% of 195 duels better than 36%
35% of 37 situations better than 39%
Nuke29
55% better than 51%
0.70 better than 23%
78.6 better than 30%
0.99 better than 27%
53% of 105 duels right on the average
15% of 20 situations better than 4%
Inferno20
55% better than 40%
0.71 better than 24%
79.7 better than 29%
0.99 better than 19%
48% of 97 duels better than 14%
55% of 11 situations better than 83%
Cache19
53% -
0.74 -
81.0 -
1.02-
62% of 94 duels -
31% of 16 situations -

Compared with players on the same level who have at least 15 matches on the map.

How youngs1mple plays

Across 317 matches youngs1mple averages K/R 0.73, ADR 81.3 and a rating of 1.02. Biggest strength: Utility damage per round at 5.6, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 20% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 47% headshots. The strongest map is Ancient with a 64% win rate in 45 matches. In 115 of 317 matches the rating was 1.10 or higher (36%), in 113 it was below 0.90. In 264 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: July 2026 at 1.07. youngs1mple loses the most ELO on Dust 2 (−131 ELO, win rate 49%). Things go best on Mirage (+115 ELO, win rate 60%). Match no. 1 of the day goes best: 61% win rate, −28 ELO. Improved over the last three months: ELO +411. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 81.0, Headshots at 47%, Win rate at 54%. Last 30 days: 94 matches, win rate 52%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.