youngninja9

Denmark
136 matches tracked
Last updated:

How does youngninja9 play?

Rating 0.93 K/R 0.67 ADR 75.6 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 136 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

Level 2

Compared with 581 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so clearly above the average (48%).

Rounds with first kill 7%−3 pp · Ø 10% better than 24%
Opening duels won 51%+3 pp · Ø 48% better than 82%

Clutch

Average
Last one alive

10% of 1v2s won and so clearly below the average (19%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 73%
Clutch 1v2 won 10%−9 pp · Ø 19% better than 8%
Clutch kills per match 1.50.0 · Ø 1.5 right on the average

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so just above the average (0.92).

Headshot rate 39%−1 pp · Ø 40% better than 50%
AWP share of kills 1%−9 pp · Ø 10% better than 10%
K/D 0.93+0.01 · Ø 0.92 better than 67%
Pistol kills per match 2.3
Knife kills 2 in 136 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so clearly above the average (12.1%).

2K rounds 13.1%+1.0 pp · Ø 12.1% better than 81%
3K rounds 3.0%−0.5 pp · Ø 3.5% better than 45%
MVPs per match 1.8−0.1 · Ø 1.9 better than 43%
4Ks and aces 9x 4K, 0 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

17% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 17%−17 pp · Ø 34% better than 1%
Utility damage per round 3.30.0 · Ø 3.3 right on the average
Enemies flashed per round 0.52+0.34 · Ø 0.18 better than 96%
Deaths per round 72%−2 pp · Ø 74% better than 79%

Progress

One value per month, dashed line is the level 2 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, Rating at 0.92, ADR at 75.5, Headshots at 39%, Win rate at 50%, ELO at 713
▼ Got worse
Nothing clear

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Last 3 months: 0.66 (at the start 0.69). Just below the average (0.68).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
40 matches · 50% win rate
From match 5 of the day −4 ELO
60 matches · 45% win rate
Between 18:00 and 24:00 −58 ELO, win rate 42%
On Tuesdays +61 ELO, win rate 41%

youngninja9 loses the most ELO on Mirage: −27 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Nuke
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 29 · Inferno

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
50% better than 60%
0.66 right on the average
76.1 better than 61%
0.93 better than 57%
58% of 112 duels better than 96%
29% of 31 situations better than 31%
Anubis25
52% better than 58%
0.63 better than 37%
72.4 better than 40%
0.87 better than 39%
44% of 81 duels better than 36%
44% of 9 situations better than 71%
Inferno20
65% better than 89%
0.67 better than 54%
74.8 better than 47%
0.96 better than 64%
46% of 54 duels better than 42%
48% of 21 situations better than 73%
Ancient18
33% better than 8%
0.66 better than 56%
76.9 better than 67%
0.90 better than 57%
46% of 59 duels better than 53%
44% of 9 situations better than 70%
Dust 218
50% better than 60%
0.69 better than 61%
75.6 better than 55%
0.95 better than 61%
53% of 49 duels better than 80%
56% of 9 situations better than 91%
Nuke12
50% -
0.72 -
81.3 -
0.98-
42% of 45 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How youngninja9 plays

Across 136 matches youngninja9 averages K/R 0.67, ADR 75.6 and a rating of 0.93. Biggest strength: Opening duels won at 51%, better than 82% of level 2 players. Most room to improve: Utility hit rate at 17%, better than only 1% of level 2 players. Averages 14.1 kills per match with 39% headshots. The strongest map is Inferno with a 65% win rate in 20 matches. In 35 of 136 matches the rating was 1.10 or higher (26%), in 61 it was below 0.90. In 94 matches with detailed stats: 9 4Ks and 0 aces. youngninja9 loses the most ELO on Mirage (−27 ELO, win rate 50%). Things go best on Inferno (+99 ELO, win rate 65%). Match no. 2 of the day goes best: 55% win rate, +37 ELO. Unchanged in recent months: K/R at 0.66, Rating at 0.92, ADR at 75.5, Headshots at 39%, Win rate at 50%, ELO at 713.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.