you-G

Denmark
On FACEIT since 2016 70 matches tracked
Last updated:

How does you-G play?

Rating 1.08 (from 20 matches) K/R 0.79 ADR 86.5 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 20 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 15% normal 0.90 to 1.09 15% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Strength
Last one alive

42% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 42%+20 pp · Ø 22% better than 99%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.12+0.09 · Ø 1.03 better than 76%
Pistol kills per match 2.8
Zeus kills1 in 70 matches
Knife kills 3 in 70 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.4%).

2K rounds 16.2%+2.8 pp · Ø 13.4% better than 94%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 5x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 78%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, ADR at 84.8
▼ Got worse
Headshots −4 pp, Win rate −25 pp

Aug to Sep 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.81
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.93. Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −16 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Vertigo
  2. Most kills in a match: 34 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis15
67% better than 90%
0.78 better than 67%
88.3 better than 83%
1.25-
67% of 9 duels better than 98%
0% of 2 situations better than 1%
Dust 212
58% -
0.82 -
86.9 -
0.82-
32% of 19 duels -
50% of 4 situations -
Mirage11
55% -
0.74 -
80.5 -
1.03-
63% of 24 duels -
50% of 2 situations -
Cache10
40% -
0.72 -
83.2 -
0.94-
14% of 7 duels -
100% of 1 situations -
Nuke10
40% -
0.87 -
91.3 -
1.15-
68% of 19 duels -
50% of 2 situations -
Inferno6
67% -
0.78 -
85.5 -
1.22-
61% of 18 duels -
100% of 1 situations -
Ancient3
33% -
0.85 -
84.3 -
0.80-
43% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How you-G plays

Across 70 matches you-G averages K/R 0.79 and ADR 86.5; the rating across the 20 rated matches is 1.08. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Averages 18.2 kills per match with 59% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 9 of 20 matches the rating was 1.10 or higher (45%), in 8 it was below 0.90. In 20 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 1.11. Things go best in match 1 of the day (±0 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate. Got weaker: Headshots −4 pp, Win rate −25 pp. Unchanged in recent months: K/R at 0.79, ADR at 84.8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.