yosmi

Russia
On FACEIT since 2016 70 matches tracked 49 matches in 30 days
Last updated:

How does yosmi play?

Rating 1.10 K/R 0.76 ADR 81.2 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 70 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 29% good 1.10 to 1.29 24% normal 0.90 to 1.09 16% weak 0.75 to 0.89 19% very weak below 0.75 11%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 3%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Strength
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.15+0.11 · Ø 1.04 better than 79%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.2%).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 61%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 6%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 13x 4K, 1 ace in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 66%−5 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether yosmi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 56 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.74
JunJulAugSepOct

Best month: June 2026 with 0.87.

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
21 matches · 52% win rate

yosmi loses the most ELO from match 5 of the day: ±0 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Nuke
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Highest rating in a match: 2.15 · Nuke

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
59% better than 74%
0.74 better than 44%
78.8 better than 36%
1.07 better than 58%
54% of 130 duels better than 63%
48% of 23 situations better than 77%
Dust 215
53% better than 53%
0.72 better than 37%
76.5 better than 24%
1.03 better than 45%
54% of 46 duels better than 63%
21% of 14 situations better than 10%
Ancient10
70% -
0.75 -
80.9 -
1.07-
57% of 28 duels -
43% of 7 situations -
Inferno4
50% -
0.90 -
90.9 -
1.28-
70% of 10 duels -
0% of 2 situations -
Nuke3
67% -
1.04 -
111.7 -
1.54-
74% of 19 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yosmi plays

Across 70 matches yosmi averages K/R 0.76, ADR 81.2 and a rating of 1.10. Biggest strength: Deaths per round at just 66% (lower is better), better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 55% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 38 of 70 matches the rating was 1.10 or higher (54%), in 21 it was below 0.90. In 56 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: June 2026 at 1.26. yosmi loses the most ELO from match 5 of the day (±0 ELO, win rate 52%). Last 30 days: 49 matches, win rate 63%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.