yoshi-mitsu
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average34% of 1v1s won and so slightly below the average (38%).
Weapons and aim
Average58% headshots and so well above the average (47%).
Impact
WeaknessExactly 2 kills in 11.7% of rounds and so clearly below the average (13.1%).
Utility and deaths
Average0.61 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.75. Last 3 months: 0.68 (at the start 0.70). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.06. Last 3 months: 0.94 (at the start 0.99). Clearly below the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 82.4. Last 3 months unchanged at 77.3. Just below the average (79.2).
Share of headshot kills
Best month: September 2026 with 61%. Last 3 months: 59% (at the start 50%). Well above the average (47%).
Matches won (win rate)
Best month: September 2026 with 54%. Last 3 months: 50% (at the start 48%). Slightly above the average (48%).
Best month: September 2026 with 1,943. Last 3 months: 1,608 (at the start 1,564).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 216 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
yoshi-mitsu loses the most ELO on Mirage: −91 ELO, 42% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 2.24 · Dust 2
- Most kills in a match: 34 · Dust 2
Maps in detail
from the last 216 matchesCompared with players on the same level who have at least 15 matches on the map.
How yoshi-mitsu plays
Across 216 matches yoshi-mitsu averages K/R 0.69, ADR 77.3 and a rating of 0.95. Biggest strength: Headshot rate at 58%, better than 94% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 14.9 kills per match with 58% headshots. The strongest map is Anubis with a 60% win rate in 20 matches. In 62 of 216 matches the rating was 1.10 or higher (29%), in 107 it was below 0.90. In 195 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: August 2026 at 1.06. yoshi-mitsu loses the most ELO on Mirage (−91 ELO, win rate 42%). Things go best in match 3 of the day (+60 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +60 ELO. Improved over the last three months: Headshots +9 pp. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.68, ADR at 77.3, Win rate at 50%, ELO at 1,608. Last 30 days: 64 matches, win rate 48%, net ELO −39.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.