yoschi2019

Algeria
108 matches tracked
Last updated:

How does yoschi2019 play?

Rating 0.94 K/R 0.64 ADR 65.2 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 108 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average.
AWPer
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 53%+3 pp · Ø 50% better than 83%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 37%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 32%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (45%).

Headshot rate 32%−13 pp · Ø 45% better than 3%
AWP share of kills 43%+33 pp · Ø 10% better than 99%
K/D 0.94−0.06 · Ø 1.00 better than 39%
Pistol kills per match 2.4
Knife kills 16 in 108 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (3.9%).

2K rounds 12.1%−0.9 pp · Ø 13.0% better than 29%
3K rounds 2.4%−1.5 pp · Ø 3.9% better than 5%
MVPs per match 1.9−0.3 · Ø 2.2 better than 22%
4Ks and aces 6x 4K, 1 ace in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 27%−8 pp · Ø 35% better than 9%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 27%
Enemies flashed per round 0.13−0.13 · Ø 0.26 better than 18%
Deaths per round 68%−4 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.64, Rating at 0.94, ADR at 65.0, Headshots at 32%
▼ Got worse
Win rate −5 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.48
MayJunJulAugSepOct

Best month: August 2026 with 0.68. Last 3 months unchanged at 0.64. Clearly below the average (0.72).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +27 ELO, win rate 40%
On Saturdays +1 ELO, win rate 39%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.62 · Inferno
  2. Most kills in a match: 32 · Anubis
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
44% better than 30%
0.68 better than 33%
70.6 better than 12%
0.98 better than 47%
55% of 82 duels better than 79%
42% of 19 situations better than 65%
Mirage20
45% better than 34%
0.65 better than 19%
66.4 better than 4%
0.91 better than 22%
55% of 69 duels better than 82%
38% of 13 situations better than 53%
Inferno18
56% better than 67%
0.63 better than 16%
60.8 better than 1%
0.92 better than 29%
52% of 52 duels better than 63%
54% of 13 situations better than 86%
Anubis17
59% better than 75%
0.68 better than 35%
65.4 better than 1%
1.04 better than 67%
57% of 72 duels better than 85%
44% of 16 situations better than 67%
Ancient12
25% -
0.62 -
67.8 -
0.88-
47% of 51 duels -
67% of 9 situations -
Nuke9
56% -
0.54 -
55.2 -
0.79-
54% of 26 duels -
20% of 5 situations -
Cache7
57% -
0.61 -
63.8 -
0.94-
53% of 19 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yoschi2019 plays

Across 108 matches yoschi2019 averages K/R 0.64, ADR 65.2 and a rating of 0.94. Biggest strength: Deaths per round at just 68% (lower is better), better than 95% of level 6 players. Most room to improve: Damage per round (ADR) at 65.2, better than only 1% of level 6 players. Averages 14.0 kills per match with 32% headshots. The strongest map is Anubis with a 59% win rate in 17 matches. In 30 of 108 matches the rating was 1.10 or higher (28%), in 47 it was below 0.90. In 52 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: August 2026 at 0.97. Things go best in match 1 of the day (+30 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +30 ELO. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.94, ADR at 65.0, Headshots at 32%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.