yorikatsu

Hong Kong
On FACEIT since 2024 221 matches tracked 60 matches in 30 days
ELO ▲ 158
2,120
30-day peak: 2,157
Rank EU
#171,082
Hong Kong #298 in Hong Kong
Last updated:

How does yorikatsu play?

Rating 1.00 K/R 0.71 ADR 76.2 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 221 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 23%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 24%+4 pp · Ø 20% better than 69%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so just below the average (48%).

Headshot rate 47%−1 pp · Ø 48% better than 43%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.01+0.01 · Ø 1.00 better than 51%
Pistol kills per match 2.9
Knife kills 1 in 221 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.1%).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 32%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 51%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 19x 4K, 3 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 80%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.71, Rating at 1.01, ADR at 76.6, ELO at 2,094
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.71 (at the start 0.70). Just below the average (0.72).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
33 matches · 58% win rate
On Dust 2 −13 ELO
33 matches · 55% win rate
Between 6:00 and 12:00 +83 ELO, win rate 40%
On Tuesdays −27 ELO, win rate 39%

yorikatsu loses the most ELO on Anubis: −30 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 1.93 · Ancient
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
44% better than 26%
0.71 better than 39%
75.4 better than 24%
1.02 better than 52%
47% of 226 duels better than 29%
26% of 43 situations better than 19%
Ancient47
45% better than 30%
0.72 better than 42%
76.7 better than 27%
1.01 right on the average
59% of 145 duels better than 90%
67% of 27 situations better than 97%
Anubis33
58% better than 73%
0.76 better than 65%
81.2 better than 56%
1.04 better than 56%
59% of 131 duels better than 90%
36% of 28 situations better than 46%
Dust 233
55% better than 66%
0.71 better than 40%
76.6 better than 33%
0.99 better than 40%
44% of 148 duels better than 16%
25% of 16 situations better than 18%
Cache13
46% -
0.66 -
74.1 -
0.93-
37% of 51 duels -
50% of 6 situations -
Inferno13
38% -
0.69 -
76.0 -
0.99-
40% of 48 duels -
56% of 9 situations -
Nuke7
14% -
0.57 -
63.7 -
0.79-
29% of 21 duels -
0% of 3 situations -
Vertigo3
0% -
0.51 -
61.5 -
0.73-
43% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yorikatsu plays

Across 221 matches yorikatsu averages K/R 0.71, ADR 76.2 and a rating of 1.00. Biggest strength: Utility damage per round at 5.2, better than 76% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 9 players. Averages 15.9 kills per match with 47% headshots. The strongest map is Anubis with a 58% win rate in 33 matches. In 85 of 221 matches the rating was 1.10 or higher (38%), in 90 it was below 0.90. In 160 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: September 2026 at 1.03. yorikatsu loses the most ELO on Anubis (−30 ELO, win rate 58%). Things go best on Mirage (+13 ELO, win rate 44%). Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 76.6, ELO at 2,094. Last 30 days: 60 matches, win rate 42%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.