yonko_27
How does yonko_27 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).
Compared with 700 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average57% of 1v1s won and so well above the average (39%).
Weapons and aim
Average49% headshots and so clearly above the average (44%).
Impact
Average1.9 MVPs per match and so clearly below the average (2.1).
Utility and deaths
AverageDied in 78% of rounds and so well above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Last 3 months: 0.70 (at the start 0.68). Right on the average (0.70).
Rating, 1.00 is an average match
Last 3 months: 0.93 (at the start 1.35). Slightly below the average (0.98).
Damage per round (ADR)
Last 3 months: 76.3 (at the start 78.6). Just below the average (77.8).
Share of headshot kills
Last 3 months: 49% (at the start 50%). Clearly above the average (44%).
Matches won (win rate)
Last 3 months: 59% (at the start 45%). Well above the average (51%).
Last 3 months: 1,383 (at the start 1,108).
Rounds with first kill
1v1 clutches won
Patterns
From the last 44 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 1.59 · Inferno
- Most kills in a match: 27 · Anubis
Maps in detail
from the last 44 matchesCompared with players on the same level who have at least 15 matches on the map.
How yonko_27 plays
Across 44 matches yonko_27 averages K/R 0.69 and ADR 77.4; the rating across the 23 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 5 players. Most room to improve: Deaths per round at 78%, better than only 9% of level 5 players. Averages 14.5 kills per match with 49% headshots. In 8 of 23 matches the rating was 1.10 or higher (35%), in 9 it was below 0.90. In 22 matches with detailed stats: 0 4Ks and 1 ace. Improved over the last three months: Win rate +14 pp, ELO +275. Got weaker: Rating −0.42. Unchanged in recent months: K/R at 0.70, ADR at 76.3, Headshots at 49%. Last 30 days: 2 matches, win rate 0%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.