yolo-

Malaysia
On FACEIT since 2017 281 matches tracked 28 matches in 30 days
ELO ▲ 260
2,666
30-day peak: 2,666
Rank SEA ▲ 820 places
#580
Malaysia #28 in Malaysia
30 days · prev. #1,400 · best #568
Last updated:

How does yolo- play?

Rating 1.08 (from 245 matches) K/R 0.76 ADR 83.6 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 245 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 13%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.05+0.01 · Ø 1.04 better than 49%
Pistol kills per match 3.1
Knife kills 5 in 281 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 54%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 44x 4K, 3 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 12%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 79%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, ADR +4.0, Headshots +3 pp, Win rate +9 pp, ELO +459
= Stayed the same
Rating at 1.08
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.78 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −48 ELO
33 matches · 36% win rate
On Dust 2 −47 ELO
68 matches · 54% win rate
On Sundays −26 ELO, win rate 46%

yolo- loses the most ELO in match 4 of the day: −48 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Recorded match no. 250 · Dust 2
  4. Most kills in a match: 36 · Anubis

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage126
51% better than 44%
0.77 better than 60%
83.0 better than 59%
1.09 better than 66%
50% of 570 duels better than 39%
37% of 67 situations better than 43%
Dust 268
54% better than 53%
0.79 better than 69%
87.1 better than 77%
1.09 better than 63%
54% of 327 duels better than 61%
52% of 33 situations better than 86%
Ancient41
54% better than 53%
0.72 better than 33%
80.6 better than 39%
1.02 better than 40%
52% of 196 duels better than 47%
53% of 17 situations better than 84%
Anubis37
65% better than 85%
0.79 better than 70%
86.4 better than 75%
1.11 better than 71%
51% of 128 duels better than 42%
54% of 13 situations better than 84%
Cache4
50% -
0.46 -
54.8 -
0.55-
20% of 5 duels -
-
Inferno4
75% -
0.70 -
78.3 -
0.99-
59% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yolo- plays

Across 281 matches yolo- averages K/R 0.76 and ADR 83.6; the rating across the 245 rated matches is 1.08. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 49% headshots. The strongest map is Anubis with a 65% win rate in 37 matches. In 109 of 245 matches the rating was 1.10 or higher (44%), in 75 it was below 0.90. In 204 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: October 2026 at 1.23. yolo- loses the most ELO in match 4 of the day (−48 ELO, win rate 36%). Things go best on Mirage (+123 ELO, win rate 51%). From match no. 5 of the day on, things go best: 60% win rate, +3 ELO. Improved over the last three months: K/R +0.05, ADR +4.0, Headshots +3 pp, Win rate +9 pp, ELO +459. Unchanged in recent months: Rating at 1.08. Last 30 days: 28 matches, win rate 79%, net ELO +99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.