yoko_2K

Russia
On FACEIT since 2023 101 matches tracked 34 matches in 30 days
Last updated:

How does yoko_2K play?

Rating 0.94 (from 80 matches) K/R 0.73 ADR 78.1 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 80 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 11% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 29%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Weakness
Last one alive

7% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 7%−15 pp · Ø 22% better than 1%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 0.96−0.07 · Ø 1.03 better than 20%
Pistol kills per match 2.9
Knife kills 1 in 101 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 77%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 6%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 9x 4K, 1 ace in 60 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 12%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.09
= Stayed the same
K/R at 0.73, ADR at 78.7, Win rate at 47%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −25 ELO
21 matches · 33% win rate
On Mirage −12 ELO
30 matches · 40% win rate

yoko_2K loses the most ELO in match 2 of the day: −25 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.58 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
40% better than 12%
0.74 right on the average
79.5 better than 42%
0.92 better than 13%
50% of 108 duels better than 41%
44% of 16 situations better than 70%
Dust 222
59% better than 76%
0.75 better than 54%
80.3 better than 46%
0.99 better than 31%
40% of 91 duels better than 4%
31% of 13 situations better than 34%
Ancient21
62% better than 78%
0.74 better than 45%
78.2 better than 31%
1.00 better than 36%
57% of 97 duels better than 80%
45% of 11 situations better than 71%
Anubis16
6% better than 1%
0.64 better than 6%
68.9 better than 2%
0.71-
33% of 52 duels better than 1%
17% of 6 situations better than 9%
Nuke8
50% -
0.69 -
77.5 -
0.98-
31% of 26 duels -
-
Cache3
100% -
0.78 -
86.2 -
1.00-
47% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yoko_2K plays

Across 101 matches yoko_2K averages K/R 0.73 and ADR 78.1; the rating across the 80 rated matches is 0.94. Most room to improve: 3K rounds at 2.9%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 49% headshots. The strongest map is Ancient with a 62% win rate in 21 matches. In 20 of 80 matches the rating was 1.10 or higher (25%), in 37 it was below 0.90. In 60 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: September 2026 at 1.00. yoko_2K loses the most ELO in match 2 of the day (−25 ELO, win rate 33%). Things go best on Ancient (+25 ELO, win rate 62%). Improved over the last three months: Rating +0.09. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.73, ADR at 78.7, Win rate at 47%. Last 30 days: 34 matches, win rate 56%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.