yokery

Japan
On FACEIT since 2018 184 matches tracked 19 matches in 30 days
Last updated:

How does yokery play?

Rating 1.03 K/R 0.75 ADR 80.4 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 184 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 62%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 17x 4K, 3 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 13%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.76, Rating at 1.04, ADR at 81.7, Win rate at 50%, ELO at 2,189
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −21 ELO
45 matches · 40% win rate
On Dust 2 −2 ELO
45 matches · 47% win rate
Between 0:00 and 6:00 +4 ELO, win rate 43%
On Sundays −30 ELO, win rate 33%

yokery loses the most ELO in match 1 of the day: −21 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.34 · Dust 2
  3. Most kills in a match: 36 · Nuke

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
48% better than 37%
0.75 better than 57%
82.2 better than 60%
1.02 right on the average
47% of 215 duels better than 28%
33% of 24 situations better than 36%
Dust 245
47% better than 33%
0.75 better than 55%
79.0 better than 40%
1.05 better than 56%
47% of 203 duels better than 26%
55% of 22 situations better than 88%
Anubis27
30% better than 3%
0.67 better than 18%
75.2 better than 19%
0.89 better than 10%
42% of 141 duels better than 8%
31% of 16 situations better than 34%
Ancient21
62% better than 84%
0.74 right on the average
79.9 better than 41%
1.02 better than 46%
47% of 102 duels better than 27%
53% of 15 situations better than 85%
Nuke21
62% better than 72%
0.83 better than 77%
87.5 better than 73%
1.16 better than 74%
60% of 90 duels better than 86%
32% of 19 situations better than 28%
Inferno11
82% -
0.71 -
76.2 -
1.02-
44% of 34 duels -
63% of 8 situations -
Cache7
57% -
0.83 -
82.3 -
1.20-
54% of 39 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yokery plays

Across 184 matches yokery averages K/R 0.75, ADR 80.4 and a rating of 1.03. Most room to improve: Utility damage per round at 3.2, better than only 25% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 49% headshots. The strongest map is Inferno with a 82% win rate in 11 matches. In 68 of 184 matches the rating was 1.10 or higher (37%), in 67 it was below 0.90. In 123 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: August 2026 at 1.08. yokery loses the most ELO in match 1 of the day (−21 ELO, win rate 40%). Things go best on Nuke (+18 ELO, win rate 62%). Improved over the last three months: Headshots +2 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.04, ADR at 81.7, Win rate at 50%, ELO at 2,189. Last 30 days: 19 matches, win rate 58%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.