yokata

Japan
On FACEIT since 2025 129 matches tracked 45 matches in 30 days
Last updated:

How does yokata play?

Rating 1.02 K/R 0.73 ADR 78.4 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 129 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 53%+2 pp · Ø 51% better than 69%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 20%
AWP share of kills 14%+4 pp · Ø 10% better than 70%
K/D 1.01−0.01 · Ø 1.02 better than 46%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (4.0%).

2K rounds 11.9%−1.3 pp · Ø 13.2% better than 17%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 86%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 21x 4K, 1 ace in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 37%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.06, ADR +6.8
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp, Win rate −13 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.75 (at the start 0.68). Just above the average (0.73).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
57 matches · 46% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 38%
On Mondays ±0 ELO, win rate 30%

yokata loses the most ELO on Mirage: −22 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 3.12 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
46% better than 29%
0.71 better than 37%
78.1 better than 39%
0.98 better than 34%
50% of 265 duels better than 44%
41% of 37 situations better than 59%
Ancient25
32% better than 4%
0.81 better than 85%
84.0 better than 68%
1.11 better than 81%
62% of 105 duels better than 95%
43% of 14 situations better than 66%
Dust 215
60% better than 81%
0.79 better than 78%
81.6 better than 58%
1.14 better than 85%
62% of 52 duels better than 95%
55% of 11 situations better than 88%
Nuke13
46% -
0.73 -
79.9 -
1.03-
53% of 53 duels -
55% of 11 situations -
Anubis8
50% -
0.67 -
72.2 -
0.99-
39% of 38 duels -
17% of 6 situations -
Inferno7
14% -
0.54 -
62.3 -
0.78-
52% of 31 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yokata plays

Across 129 matches yokata averages K/R 0.73, ADR 78.4 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 20% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 44% headshots. The strongest map is Dust 2 with a 60% win rate in 15 matches. In 46 of 129 matches the rating was 1.10 or higher (36%), in 57 it was below 0.90. In 86 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: October 2026 at 1.22. yokata loses the most ELO on Mirage (−22 ELO, win rate 46%). Things go best in match 3 of the day (±0 ELO, win rate 52%). Match no. 3 of the day goes best: 52% win rate. Improved over the last three months: K/R +0.07, Rating +0.06, ADR +6.8. Got weaker: Headshots −5 pp, Win rate −13 pp. Last 30 days: 45 matches, win rate 44%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.